Files
tbd-station-14/Content.Client/Commands/HideMechanismsCommand.cs
2022-02-16 18:23:23 +11:00

48 lines
1.5 KiB
C#

using Content.Shared.Body.Components;
using Robust.Client.Console;
using Robust.Client.GameObjects;
using Robust.Shared.Console;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Client.Commands
{
public sealed class HideMechanismsCommand : IConsoleCommand
{
public string Command => "hidemechanisms";
public string Description => $"Reverts the effects of {ShowMechanismsCommand.CommandName}";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var entityManager = IoCManager.Resolve<IEntityManager>();
var mechanisms = entityManager.EntityQuery<MechanismComponent>(true);
foreach (var mechanism in mechanisms)
{
if (!entityManager.TryGetComponent(mechanism.Owner, out SpriteComponent? sprite))
{
continue;
}
sprite.ContainerOccluded = false;
var tempParent = mechanism.Owner;
while (tempParent.TryGetContainer(out var container))
{
if (!container.ShowContents)
{
sprite.ContainerOccluded = true;
break;
}
tempParent = container.Owner;
}
}
IoCManager.Resolve<IClientConsoleHost>().ExecuteCommand("hidecontainedcontext");
}
}
}