Files
tbd-station-14/Content.Client/GameObjects/EntitySystems/StackSystem.cs
2021-05-26 10:20:57 +02:00

26 lines
757 B
C#

using Content.Client.GameObjects.Components;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.EntitySystems
{
[UsedImplicitly]
public class StackSystem : SharedStackSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StackComponent, StackCountChangedEvent>(OnStackCountChanged);
}
private void OnStackCountChanged(EntityUid uid, StackComponent component, StackCountChangedEvent args)
{
// Dirty the UI now that the stack count has changed.
component.DirtyUI();
}
}
}