using Content.Client.GameObjects.Components; using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.EntitySystems; using JetBrains.Annotations; using Robust.Shared.GameObjects; namespace Content.Client.GameObjects.EntitySystems { [UsedImplicitly] public class StackSystem : SharedStackSystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnStackCountChanged); } private void OnStackCountChanged(EntityUid uid, StackComponent component, StackCountChangedEvent args) { // Dirty the UI now that the stack count has changed. component.DirtyUI(); } } }