* Cleanup warnings in DamageMarkerSystem * Cleanup warnings in CuffableSystem * Cleanup warnings in DeployableTurretSystem * Cleanup warnings in StorageContainerVisualsSystem * Cleanup warnings in ItemMapperSystem * Cleanup warnings in ItemCounterSystem * Cleanup warnings in RandomSpriteSystem * Cleanup warnings in PowerCellSystem * Cleanup warnings in ParticleAcceleratorPartVisualizerSystem * Cleanup warnings in PaperVisualizerSystem * Cleanup warnings in PoweredLightVisualizerSystem * Cleanup warnings in LightBulbSystem * Cleanup warnings in EmergencyLightSystem * Cleanup warnings in DoorSystem * Cleanup warnings in ClockSystem * Cleanup warnings in BuckleSystem * Cleanup warnings in JukeboxSystem
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using Robust.Client.GameObjects;
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using static Content.Shared.Paper.PaperComponent;
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namespace Content.Client.Paper.UI;
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public sealed class PaperVisualizerSystem : VisualizerSystem<PaperVisualsComponent>
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{
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[Dependency] private readonly SpriteSystem _sprite = default!;
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protected override void OnAppearanceChange(EntityUid uid, PaperVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (AppearanceSystem.TryGetData<PaperStatus>(uid, PaperVisuals.Status, out var writingStatus, args.Component))
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_sprite.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
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if (AppearanceSystem.TryGetData<string>(uid, PaperVisuals.Stamp, out var stampState, args.Component))
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{
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if (stampState != string.Empty)
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{
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_sprite.LayerSetRsiState((uid, args.Sprite), PaperVisualLayers.Stamp, stampState);
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_sprite.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, true);
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}
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else
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{
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_sprite.LayerSetVisible((uid, args.Sprite), PaperVisualLayers.Stamp, false);
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}
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}
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}
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}
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public enum PaperVisualLayers
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{
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Stamp,
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Writing
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}
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