75 lines
2.4 KiB
C#
75 lines
2.4 KiB
C#
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using Content.Server.Administration.Logs;
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using Content.Server.Pulling;
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using Content.Shared.ActionBlocker;
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using Content.Shared.DragDrop;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Storage;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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namespace Content.Server.Interaction
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{
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/// <summary>
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/// Governs interactions during clicking on entities
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/// </summary>
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[UsedImplicitly]
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public sealed partial class InteractionSystem : SharedInteractionSystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<BoundUserInterfaceCheckRangeEvent>(HandleUserInterfaceRangeCheck);
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}
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public override bool CanAccessViaStorage(EntityUid user, EntityUid target)
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{
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if (Deleted(target))
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return false;
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if (!_container.TryGetContainingContainer(target, out var container))
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return false;
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if (!TryComp(container.Owner, out StorageComponent? storage))
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return false;
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if (storage.Container?.ID != container.ID)
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return false;
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if (!TryComp(user, out ActorComponent? actor))
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return false;
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// we don't check if the user can access the storage entity itself. This should be handed by the UI system.
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return _uiSystem.SessionHasOpenUi(container.Owner, StorageComponent.StorageUiKey.Key, actor.PlayerSession);
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}
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private void HandleUserInterfaceRangeCheck(ref BoundUserInterfaceCheckRangeEvent ev)
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{
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if (ev.Player.AttachedEntity is not { } user)
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return;
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if (InRangeUnobstructed(user, ev.Target, ev.UserInterface.InteractionRange))
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{
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ev.Result = BoundUserInterfaceRangeResult.Pass;
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}
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else
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{
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ev.Result = BoundUserInterfaceRangeResult.Fail;
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}
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}
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}
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}
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