Climbing refactor (#20516)
This commit is contained in:
@@ -1,7 +1,7 @@
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using Robust.Client.Input;
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using Robust.Shared.Map;
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namespace Content.Client.DragDrop;
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namespace Content.Client.Interaction;
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/// <summary>
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/// Helper for implementing drag and drop interactions.
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@@ -1,3 +1,4 @@
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using System.Numerics;
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using Content.Client.CombatMode;
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using Content.Client.Gameplay;
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using Content.Client.Outline;
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@@ -7,7 +8,6 @@ using Content.Shared.DragDrop;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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using Robust.Client.Input;
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@@ -20,15 +20,13 @@ using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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using System.Numerics;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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namespace Content.Client.DragDrop;
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namespace Content.Client.Interaction;
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/// <summary>
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/// Handles clientside drag and drop logic
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/// </summary>
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[UsedImplicitly]
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public sealed class DragDropSystem : SharedDragDropSystem
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{
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[Dependency] private readonly IStateManager _stateManager = default!;
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@@ -45,8 +43,6 @@ public sealed class DragDropSystem : SharedDragDropSystem
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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private ISawmill _sawmill = default!;
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// how often to recheck possible targets (prevents calling expensive
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// check logic each update)
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private const float TargetRecheckInterval = 0.25f;
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@@ -110,7 +106,6 @@ public sealed class DragDropSystem : SharedDragDropSystem
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public override void Initialize()
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{
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base.Initialize();
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_sawmill = Logger.GetSawmill("drag_drop");
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UpdatesOutsidePrediction = true;
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UpdatesAfter.Add(typeof(SharedEyeSystem));
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@@ -263,7 +258,7 @@ public sealed class DragDropSystem : SharedDragDropSystem
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return;
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}
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_sawmill.Warning($"Unable to display drag shadow for {ToPrettyString(_draggedEntity.Value)} because it has no sprite component.");
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Log.Warning($"Unable to display drag shadow for {ToPrettyString(_draggedEntity.Value)} because it has no sprite component.");
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}
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private bool UpdateDrag(float frameTime)
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@@ -392,7 +387,7 @@ public sealed class DragDropSystem : SharedDragDropSystem
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}
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// tell the server about the drop attempt
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RaiseNetworkEvent(new DragDropRequestEvent(GetNetEntity(_draggedEntity.Value), GetNetEntity(entity)));
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RaisePredictiveEvent(new DragDropRequestEvent(GetNetEntity(_draggedEntity.Value), GetNetEntity(entity)));
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EndDrag();
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return true;
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}
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@@ -1,33 +0,0 @@
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using Content.Client.Interactable;
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using Content.Shared.Climbing;
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using Content.Shared.DragDrop;
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namespace Content.Client.Movement.Systems;
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public sealed class ClimbSystem : SharedClimbSystem
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{
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[Dependency] private readonly InteractionSystem _interactionSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ClimbableComponent, CanDropTargetEvent>(OnCanDragDropOn);
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}
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protected override void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, ref CanDropTargetEvent args)
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{
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base.OnCanDragDropOn(uid, component, ref args);
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if (!args.CanDrop)
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return;
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var user = args.User;
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var target = uid;
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var dragged = args.Dragged;
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bool Ignored(EntityUid entity) => entity == target || entity == user || entity == dragged;
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args.CanDrop = _interactionSystem.InRangeUnobstructed(user, target, component.Range, predicate: Ignored)
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&& _interactionSystem.InRangeUnobstructed(user, dragged, component.Range, predicate: Ignored);
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args.Handled = true;
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}
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}
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@@ -3,9 +3,9 @@ using System.Numerics;
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using System.Runtime.InteropServices;
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using Content.Client.Actions;
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using Content.Client.Construction;
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using Content.Client.DragDrop;
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using Content.Client.Gameplay;
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using Content.Client.Hands;
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using Content.Client.Interaction;
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using Content.Client.Outline;
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using Content.Client.UserInterface.Controls;
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using Content.Client.UserInterface.Systems.Actions.Controls;
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@@ -1,8 +1,8 @@
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#nullable enable
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using Content.IntegrationTests.Tests.Interaction;
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using Content.Server.Climbing;
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using Content.Shared.Climbing;
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using Robust.Shared.Maths;
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using ClimbingComponent = Content.Shared.Climbing.Components.ClimbingComponent;
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using ClimbSystem = Content.Shared.Climbing.Systems.ClimbSystem;
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namespace Content.IntegrationTests.Tests.Climbing;
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@@ -1,476 +0,0 @@
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using System.Numerics;
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using Content.Server.Body.Systems;
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using Content.Server.Climbing.Components;
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using Content.Server.Interaction;
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using Content.Server.Popups;
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using Content.Server.Stunnable;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Climbing;
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using Content.Shared.Climbing.Events;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.DragDrop;
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using Content.Shared.GameTicking;
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using Content.Shared.Hands.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Collision.Shapes;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Dynamics;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Physics.Systems;
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using Robust.Shared.Player;
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namespace Content.Server.Climbing;
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[UsedImplicitly]
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public sealed class ClimbSystem : SharedClimbSystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly AudioSystem _audio = default!;
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly InteractionSystem _interactionSystem = default!;
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[Dependency] private readonly StunSystem _stunSystem = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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private const string ClimbingFixtureName = "climb";
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private const int ClimbingCollisionGroup = (int) (CollisionGroup.TableLayer | CollisionGroup.LowImpassable);
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private readonly Dictionary<EntityUid, Dictionary<string, Fixture>> _fixtureRemoveQueue = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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SubscribeLocalEvent<ClimbableComponent, GetVerbsEvent<AlternativeVerb>>(AddClimbableVerb);
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SubscribeLocalEvent<ClimbableComponent, DragDropTargetEvent>(OnClimbableDragDrop);
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SubscribeLocalEvent<ClimbingComponent, ClimbDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<ClimbingComponent, EndCollideEvent>(OnClimbEndCollide);
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SubscribeLocalEvent<ClimbingComponent, BuckleChangeEvent>(OnBuckleChange);
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SubscribeLocalEvent<GlassTableComponent, ClimbedOnEvent>(OnGlassClimbed);
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}
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protected override void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, ref CanDropTargetEvent args)
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{
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base.OnCanDragDropOn(uid, component, ref args);
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if (!args.CanDrop)
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return;
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string reason;
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var canVault = args.User == args.Dragged
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? CanVault(component, args.User, uid, out reason)
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: CanVault(component, args.User, args.Dragged, uid, out reason);
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if (!canVault)
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_popupSystem.PopupEntity(reason, args.User, args.User);
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args.CanDrop = canVault;
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args.Handled = true;
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}
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private void AddClimbableVerb(EntityUid uid, ClimbableComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !_actionBlockerSystem.CanMove(args.User))
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return;
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if (!TryComp(args.User, out ClimbingComponent? climbingComponent) || climbingComponent.IsClimbing)
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return;
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// TODO VERBS ICON add a climbing icon?
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args.Verbs.Add(new AlternativeVerb
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{
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Act = () => TryClimb(args.User, args.User, args.Target, out _, component),
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Text = Loc.GetString("comp-climbable-verb-climb")
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});
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}
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private void OnClimbableDragDrop(EntityUid uid, ClimbableComponent component, ref DragDropTargetEvent args)
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{
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// definitely a better way to check if two entities are equal
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// but don't have computer access and i have to do this without syntax
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if (args.Handled || args.User != args.Dragged && !HasComp<HandsComponent>(args.User))
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return;
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TryClimb(args.User, args.Dragged, uid, out _, component);
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}
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public bool TryClimb(EntityUid user,
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EntityUid entityToMove,
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EntityUid climbable,
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out DoAfterId? id,
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ClimbableComponent? comp = null,
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ClimbingComponent? climbing = null)
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{
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id = null;
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if (!Resolve(climbable, ref comp) || !Resolve(entityToMove, ref climbing))
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return false;
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// Note, IsClimbing does not mean a DoAfter is active, it means the target has already finished a DoAfter and
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// is currently on top of something..
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if (climbing.IsClimbing)
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return true;
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var args = new DoAfterArgs(EntityManager, user, comp.ClimbDelay, new ClimbDoAfterEvent(), entityToMove, target: climbable, used: entityToMove)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true
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};
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_audio.PlayPvs(comp.StartClimbSound, climbable);
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_doAfterSystem.TryStartDoAfter(args, out id);
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return true;
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}
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private void OnDoAfter(EntityUid uid, ClimbingComponent component, ClimbDoAfterEvent args)
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{
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if (args.Handled || args.Cancelled || args.Args.Target == null || args.Args.Used == null)
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return;
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Climb(uid, args.Args.User, args.Args.Used.Value, args.Args.Target.Value, climbing: component);
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args.Handled = true;
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}
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private void Climb(EntityUid uid, EntityUid user, EntityUid instigator, EntityUid climbable, bool silent = false, ClimbingComponent? climbing = null,
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PhysicsComponent? physics = null, FixturesComponent? fixtures = null, ClimbableComponent? comp = null)
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{
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if (!Resolve(uid, ref climbing, ref physics, ref fixtures, false))
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return;
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if (!Resolve(climbable, ref comp))
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return;
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if (!ReplaceFixtures(climbing, fixtures))
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return;
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climbing.IsClimbing = true;
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Dirty(climbing);
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_audio.PlayPvs(comp.FinishClimbSound, climbable);
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MoveEntityToward(uid, climbable, physics, climbing);
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// we may potentially need additional logic since we're forcing a player onto a climbable
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// there's also the cases where the user might collide with the person they are forcing onto the climbable that i haven't accounted for
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RaiseLocalEvent(uid, new StartClimbEvent(climbable), false);
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RaiseLocalEvent(climbable, new ClimbedOnEvent(uid, user), false);
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if (silent)
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return;
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if (user == uid)
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{
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var othersMessage = Loc.GetString("comp-climbable-user-climbs-other", ("user", Identity.Entity(uid, EntityManager)),
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("climbable", climbable));
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uid.PopupMessageOtherClients(othersMessage);
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var selfMessage = Loc.GetString("comp-climbable-user-climbs", ("climbable", climbable));
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uid.PopupMessage(selfMessage);
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}
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else
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{
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var othersMessage = Loc.GetString("comp-climbable-user-climbs-force-other", ("user", Identity.Entity(user, EntityManager)),
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("moved-user", Identity.Entity(uid, EntityManager)), ("climbable", climbable));
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user.PopupMessageOtherClients(othersMessage);
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var selfMessage = Loc.GetString("comp-climbable-user-climbs-force", ("moved-user", Identity.Entity(uid, EntityManager)),
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("climbable", climbable));
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user.PopupMessage(selfMessage);
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}
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}
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/// <summary>
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/// Replaces the current fixtures with non-climbing collidable versions so that climb end can be detected
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/// </summary>
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/// <returns>Returns whether adding the new fixtures was successful</returns>
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private bool ReplaceFixtures(ClimbingComponent climbingComp, FixturesComponent fixturesComp)
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{
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var uid = climbingComp.Owner;
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// Swap fixtures
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foreach (var (name, fixture) in fixturesComp.Fixtures)
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{
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if (climbingComp.DisabledFixtureMasks.ContainsKey(name)
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|| fixture.Hard == false
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|| (fixture.CollisionMask & ClimbingCollisionGroup) == 0)
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continue;
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climbingComp.DisabledFixtureMasks.Add(name, fixture.CollisionMask & ClimbingCollisionGroup);
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_physics.SetCollisionMask(uid, name, fixture, fixture.CollisionMask & ~ClimbingCollisionGroup, fixturesComp);
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}
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if (!_fixtureSystem.TryCreateFixture(
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uid,
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new PhysShapeCircle(0.35f),
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ClimbingFixtureName,
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collisionLayer: (int) CollisionGroup.None,
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collisionMask: ClimbingCollisionGroup,
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hard: false,
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manager: fixturesComp))
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{
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return false;
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}
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return true;
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}
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private void OnClimbEndCollide(EntityUid uid, ClimbingComponent component, ref EndCollideEvent args)
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{
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if (args.OurFixtureId != ClimbingFixtureName
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|| !component.IsClimbing
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|| component.OwnerIsTransitioning)
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return;
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foreach (var fixture in args.OurFixture.Contacts.Keys)
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{
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if (fixture == args.OtherFixture)
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continue;
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// If still colliding with a climbable, do not stop climbing
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if (HasComp<ClimbableComponent>(args.OtherEntity))
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return;
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}
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StopClimb(uid, component);
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}
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private void StopClimb(EntityUid uid, ClimbingComponent? climbing = null, FixturesComponent? fixtures = null)
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{
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if (!Resolve(uid, ref climbing, ref fixtures, false))
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return;
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foreach (var (name, fixtureMask) in climbing.DisabledFixtureMasks)
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{
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if (!fixtures.Fixtures.TryGetValue(name, out var fixture))
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{
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continue;
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}
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_physics.SetCollisionMask(uid, name, fixture, fixture.CollisionMask | fixtureMask, fixtures);
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}
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climbing.DisabledFixtureMasks.Clear();
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if (!_fixtureRemoveQueue.TryGetValue(uid, out var removeQueue))
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{
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removeQueue = new Dictionary<string, Fixture>();
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_fixtureRemoveQueue.Add(uid, removeQueue);
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}
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if (fixtures.Fixtures.TryGetValue(ClimbingFixtureName, out var climbingFixture))
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removeQueue.Add(ClimbingFixtureName, climbingFixture);
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climbing.IsClimbing = false;
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climbing.OwnerIsTransitioning = false;
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var ev = new EndClimbEvent();
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RaiseLocalEvent(uid, ref ev);
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Dirty(climbing);
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}
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/// <summary>
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/// Checks if the user can vault the target
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/// </summary>
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/// <param name="component">The component of the entity that is being vaulted</param>
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/// <param name="user">The entity that wants to vault</param>
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/// <param name="target">The object that is being vaulted</param>
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/// <param name="reason">The reason why it cant be dropped</param>
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/// <returns></returns>
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public bool CanVault(ClimbableComponent component, EntityUid user, EntityUid target, out string reason)
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{
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if (!_actionBlockerSystem.CanInteract(user, target))
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{
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reason = Loc.GetString("comp-climbable-cant-interact");
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return false;
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}
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if (!HasComp<ClimbingComponent>(user)
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|| !TryComp(user, out BodyComponent? body)
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|| !_bodySystem.BodyHasPartType(user, BodyPartType.Leg, body)
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|| !_bodySystem.BodyHasPartType(user, BodyPartType.Foot, body))
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{
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reason = Loc.GetString("comp-climbable-cant-climb");
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return false;
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}
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if (!_interactionSystem.InRangeUnobstructed(user, target, component.Range))
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{
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reason = Loc.GetString("comp-climbable-cant-reach");
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return false;
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}
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reason = string.Empty;
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return true;
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}
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/// <summary>
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/// Checks if the user can vault the dragged entity onto the the target
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/// </summary>
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/// <param name="component">The climbable component of the object being vaulted onto</param>
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/// <param name="user">The user that wants to vault the entity</param>
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/// <param name="dragged">The entity that is being vaulted</param>
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/// <param name="target">The object that is being vaulted onto</param>
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/// <param name="reason">The reason why it cant be dropped</param>
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/// <returns></returns>
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public bool CanVault(ClimbableComponent component, EntityUid user, EntityUid dragged, EntityUid target,
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out string reason)
|
||||
{
|
||||
if (!_actionBlockerSystem.CanInteract(user, dragged) || !_actionBlockerSystem.CanInteract(user, target))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-interact");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!HasComp<ClimbingComponent>(dragged))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-climb");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Ignored(EntityUid entity) => entity == target || entity == user || entity == dragged;
|
||||
|
||||
if (!_interactionSystem.InRangeUnobstructed(user, target, component.Range, predicate: Ignored)
|
||||
|| !_interactionSystem.InRangeUnobstructed(user, dragged, component.Range, predicate: Ignored))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-reach");
|
||||
return false;
|
||||
}
|
||||
|
||||
reason = string.Empty;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ForciblySetClimbing(EntityUid uid, EntityUid climbable, ClimbingComponent? component = null)
|
||||
{
|
||||
Climb(uid, uid, uid, climbable, true, component);
|
||||
}
|
||||
|
||||
private void OnBuckleChange(EntityUid uid, ClimbingComponent component, ref BuckleChangeEvent args)
|
||||
{
|
||||
if (!args.Buckling)
|
||||
return;
|
||||
StopClimb(uid, component);
|
||||
}
|
||||
|
||||
private void OnGlassClimbed(EntityUid uid, GlassTableComponent component, ClimbedOnEvent args)
|
||||
{
|
||||
if (TryComp<PhysicsComponent>(args.Climber, out var physics) && physics.Mass <= component.MassLimit)
|
||||
return;
|
||||
|
||||
_damageableSystem.TryChangeDamage(args.Climber, component.ClimberDamage, origin: args.Climber);
|
||||
_damageableSystem.TryChangeDamage(uid, component.TableDamage, origin: args.Climber);
|
||||
_stunSystem.TryParalyze(args.Climber, TimeSpan.FromSeconds(component.StunTime), true);
|
||||
|
||||
// Not shown to the user, since they already get a 'you climb on the glass table' popup
|
||||
_popupSystem.PopupEntity(
|
||||
Loc.GetString("glass-table-shattered-others", ("table", uid), ("climber", Identity.Entity(args.Climber, EntityManager))), args.Climber,
|
||||
Filter.PvsExcept(args.Climber), true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Moves the entity toward the target climbed entity
|
||||
/// </summary>
|
||||
public void MoveEntityToward(EntityUid uid, EntityUid target, PhysicsComponent? physics = null, ClimbingComponent? climbing = null)
|
||||
{
|
||||
if (!Resolve(uid, ref physics, ref climbing, false))
|
||||
return;
|
||||
|
||||
var from = Transform(uid).WorldPosition;
|
||||
var to = Transform(target).WorldPosition;
|
||||
var (x, y) = (to - from).Normalized();
|
||||
|
||||
if (MathF.Abs(x) < 0.6f) // user climbed mostly vertically so lets make it a clean straight line
|
||||
to = new Vector2(from.X, to.Y);
|
||||
else if (MathF.Abs(y) < 0.6f) // user climbed mostly horizontally so lets make it a clean straight line
|
||||
to = new Vector2(to.X, from.Y);
|
||||
|
||||
var velocity = (to - from).Length();
|
||||
|
||||
if (velocity <= 0.0f)
|
||||
return;
|
||||
|
||||
// Since there are bodies with different masses:
|
||||
// mass * 10 seems enough to move entity
|
||||
// instead of launching cats like rockets against the walls with constant impulse value.
|
||||
_physics.ApplyLinearImpulse(uid, (to - from).Normalized() * velocity * physics.Mass * 10, body: physics);
|
||||
_physics.SetBodyType(uid, BodyType.Dynamic, body: physics);
|
||||
climbing.OwnerIsTransitioning = true;
|
||||
_actionBlockerSystem.UpdateCanMove(uid);
|
||||
|
||||
// Transition back to KinematicController after BufferTime
|
||||
climbing.Owner.SpawnTimer((int) (ClimbingComponent.BufferTime * 1000), () =>
|
||||
{
|
||||
if (climbing.Deleted)
|
||||
return;
|
||||
|
||||
_physics.SetBodyType(uid, BodyType.KinematicController);
|
||||
climbing.OwnerIsTransitioning = false;
|
||||
_actionBlockerSystem.UpdateCanMove(uid);
|
||||
});
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var (uid, fixtures) in _fixtureRemoveQueue)
|
||||
{
|
||||
if (!TryComp<PhysicsComponent>(uid, out var physicsComp)
|
||||
|| !TryComp<FixturesComponent>(uid, out var fixturesComp))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (var fixture in fixtures)
|
||||
{
|
||||
_fixtureSystem.DestroyFixture(uid, fixture.Key, fixture.Value, body: physicsComp, manager: fixturesComp);
|
||||
}
|
||||
}
|
||||
|
||||
_fixtureRemoveQueue.Clear();
|
||||
}
|
||||
|
||||
private void Reset(RoundRestartCleanupEvent ev)
|
||||
{
|
||||
_fixtureRemoveQueue.Clear();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity when it is climbed on.
|
||||
/// </summary>
|
||||
public sealed class ClimbedOnEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Climber;
|
||||
public EntityUid Instigator;
|
||||
|
||||
public ClimbedOnEvent(EntityUid climber, EntityUid instigator)
|
||||
{
|
||||
Climber = climber;
|
||||
Instigator = instigator;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity when it successfully climbs on something.
|
||||
/// </summary>
|
||||
public sealed class StartClimbEvent : EntityEventArgs
|
||||
{
|
||||
public EntityUid Climbable;
|
||||
|
||||
public StartClimbEvent(EntityUid climbable)
|
||||
{
|
||||
Climbable = climbable;
|
||||
}
|
||||
}
|
||||
8
Content.Server/Interaction/DragDropSystem.cs
Normal file
8
Content.Server/Interaction/DragDropSystem.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using Content.Shared.DragDrop;
|
||||
|
||||
namespace Content.Server.Interaction;
|
||||
|
||||
public sealed class DragDropSystem : SharedDragDropSystem
|
||||
{
|
||||
|
||||
}
|
||||
@@ -32,8 +32,6 @@ namespace Content.Server.Interaction
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeNetworkEvent<DragDropRequestEvent>(HandleDragDropRequestEvent);
|
||||
|
||||
SubscribeLocalEvent<BoundUserInterfaceCheckRangeEvent>(HandleUserInterfaceRangeCheck);
|
||||
}
|
||||
|
||||
@@ -58,45 +56,6 @@ namespace Content.Server.Interaction
|
||||
return _uiSystem.SessionHasOpenUi(container.Owner, StorageComponent.StorageUiKey.Key, actor.PlayerSession);
|
||||
}
|
||||
|
||||
#region Drag drop
|
||||
|
||||
private void HandleDragDropRequestEvent(DragDropRequestEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
var dragged = GetEntity(msg.Dragged);
|
||||
var target = GetEntity(msg.Target);
|
||||
|
||||
if (Deleted(dragged) || Deleted(target))
|
||||
return;
|
||||
|
||||
var user = args.SenderSession.AttachedEntity;
|
||||
|
||||
if (user == null || !_actionBlockerSystem.CanInteract(user.Value, target))
|
||||
return;
|
||||
|
||||
// must be in range of both the target and the object they are drag / dropping
|
||||
// Client also does this check but ya know we gotta validate it.
|
||||
if (!InRangeUnobstructed(user.Value, dragged, popup: true)
|
||||
|| !InRangeUnobstructed(user.Value, target, popup: true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var dragArgs = new DragDropDraggedEvent(user.Value, target);
|
||||
|
||||
// trigger dragdrops on the dropped entity
|
||||
RaiseLocalEvent(dragged, ref dragArgs);
|
||||
|
||||
if (dragArgs.Handled)
|
||||
return;
|
||||
|
||||
var dropArgs = new DragDropTargetEvent(user.Value, dragged);
|
||||
|
||||
// trigger dragdrops on the target entity (what you are dropping onto)
|
||||
RaiseLocalEvent(GetEntity(msg.Target), ref dropArgs);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private void HandleUserInterfaceRangeCheck(ref BoundUserInterfaceCheckRangeEvent ev)
|
||||
{
|
||||
if (ev.Player.AttachedEntity is not { } user)
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Numerics;
|
||||
using Content.Server.Body.Components;
|
||||
using Content.Server.Climbing;
|
||||
using Content.Server.Construction;
|
||||
using Content.Server.Fluids.EntitySystems;
|
||||
using Content.Server.Materials;
|
||||
@@ -9,6 +8,7 @@ using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Climbing.Events;
|
||||
using Content.Shared.Construction.Components;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.DoAfter;
|
||||
@@ -160,7 +160,7 @@ namespace Content.Server.Medical.BiomassReclaimer
|
||||
});
|
||||
}
|
||||
|
||||
private void OnClimbedOn(EntityUid uid, BiomassReclaimerComponent component, ClimbedOnEvent args)
|
||||
private void OnClimbedOn(EntityUid uid, BiomassReclaimerComponent component, ref ClimbedOnEvent args)
|
||||
{
|
||||
if (!CanGib(uid, args.Climber, component))
|
||||
{
|
||||
|
||||
@@ -7,7 +7,6 @@ using Content.Server.Body.Components;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Chemistry.Components.SolutionManager;
|
||||
using Content.Server.Chemistry.EntitySystems;
|
||||
using Content.Server.Climbing;
|
||||
using Content.Server.Medical.Components;
|
||||
using Content.Server.NodeContainer;
|
||||
using Content.Server.NodeContainer.EntitySystems;
|
||||
@@ -32,6 +31,7 @@ using Content.Shared.Verbs;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Timing;
|
||||
using Content.Server.Temperature.Components;
|
||||
using Content.Shared.Climbing.Systems;
|
||||
|
||||
namespace Content.Server.Medical;
|
||||
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Content.Server.Climbing;
|
||||
using Content.Server.Cloning;
|
||||
using Content.Server.Medical.Components;
|
||||
using Content.Shared.Destructible;
|
||||
@@ -13,6 +12,7 @@ using Content.Server.DeviceLinking.Systems;
|
||||
using Content.Shared.DeviceLinking.Events;
|
||||
using Content.Server.Power.EntitySystems;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Climbing.Systems;
|
||||
using Content.Shared.Mobs.Components;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Robust.Server.Containers;
|
||||
|
||||
@@ -18,6 +18,7 @@ using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using ClimbableComponent = Content.Shared.Climbing.Components.ClimbableComponent;
|
||||
|
||||
namespace Content.Server.NPC.Pathfinding;
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ using Content.Shared.NPC;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using ClimbingComponent = Content.Shared.Climbing.Components.ClimbingComponent;
|
||||
|
||||
namespace Content.Server.NPC.Systems;
|
||||
|
||||
|
||||
@@ -9,6 +9,8 @@ using Content.Shared.NPC;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Utility;
|
||||
using ClimbableComponent = Content.Shared.Climbing.Components.ClimbableComponent;
|
||||
using ClimbingComponent = Content.Shared.Climbing.Components.ClimbingComponent;
|
||||
|
||||
namespace Content.Server.NPC.Systems;
|
||||
|
||||
@@ -132,7 +134,7 @@ public sealed partial class NPCSteeringSystem
|
||||
{
|
||||
return SteeringObstacleStatus.Completed;
|
||||
}
|
||||
else if (climbing.OwnerIsTransitioning)
|
||||
else if (climbing.NextTransition != null)
|
||||
{
|
||||
return SteeringObstacleStatus.Continuing;
|
||||
}
|
||||
|
||||
@@ -1,21 +1,19 @@
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Server.Climbing;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Doors.Systems;
|
||||
using Content.Server.NPC.Components;
|
||||
using Content.Server.NPC.Events;
|
||||
using Content.Server.NPC.Pathfinding;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Climbing.Systems;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.NPC;
|
||||
using Content.Shared.NPC;
|
||||
using Content.Shared.NPC.Events;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Weapons.Melee;
|
||||
@@ -28,7 +26,6 @@ using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Threading;
|
||||
using Robust.Shared.Timing;
|
||||
using Robust.Shared.Utility;
|
||||
using Content.Shared.Prying.Systems;
|
||||
|
||||
@@ -47,7 +47,7 @@ namespace Content.Shared.ActionBlocker
|
||||
RaiseLocalEvent(uid, ev);
|
||||
|
||||
if (component.CanMove == ev.Cancelled)
|
||||
Dirty(component);
|
||||
Dirty(uid, component);
|
||||
|
||||
component.CanMove = !ev.Cancelled;
|
||||
return !ev.Cancelled;
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Climbing;
|
||||
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class ClimbingComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the owner is climbing on a climbable entity.
|
||||
/// </summary>
|
||||
[ViewVariables, AutoNetworkedField]
|
||||
public bool IsClimbing { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the owner is being moved onto the climbed entity.
|
||||
/// </summary>
|
||||
[ViewVariables, AutoNetworkedField]
|
||||
public bool OwnerIsTransitioning { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// We'll launch the mob onto the table and give them at least this amount of time to be on it.
|
||||
/// </summary>
|
||||
public const float BufferTime = 0.3f;
|
||||
|
||||
[ViewVariables]
|
||||
public Dictionary<string, int> DisabledFixtureMasks { get; } = new();
|
||||
}
|
||||
@@ -2,13 +2,13 @@ using Content.Shared.Damage;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Climbing;
|
||||
namespace Content.Shared.Climbing.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Makes entity do damage and stun entities with ClumsyComponent
|
||||
/// upon DragDrop or Climb interactions.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent, Access(typeof(BonkSystem))]
|
||||
[RegisterComponent, NetworkedComponent, Access(typeof(Systems.BonkSystem))]
|
||||
public sealed partial class BonkableComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
@@ -1,11 +1,12 @@
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Climbing
|
||||
namespace Content.Shared.Climbing.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates this entity can be vaulted on top of.
|
||||
/// </summary>
|
||||
[RegisterComponent, NetworkedComponent]
|
||||
public sealed partial class ClimbableComponent : Component
|
||||
{
|
||||
@@ -18,7 +19,7 @@ namespace Content.Shared.Climbing
|
||||
/// The time it takes to climb onto the entity.
|
||||
/// </summary>
|
||||
[DataField("delay")]
|
||||
public float ClimbDelay = 0.8f;
|
||||
public float ClimbDelay = 1.5f;
|
||||
|
||||
/// <summary>
|
||||
/// Sound to be played when a climb is started.
|
||||
36
Content.Shared/Climbing/Components/ClimbingComponent.cs
Normal file
36
Content.Shared/Climbing/Components/ClimbingComponent.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Numerics;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
|
||||
namespace Content.Shared.Climbing.Components;
|
||||
|
||||
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
||||
public sealed partial class ClimbingComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the owner is climbing on a climbable entity.
|
||||
/// </summary>
|
||||
[AutoNetworkedField, DataField]
|
||||
public bool IsClimbing;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the owner is being moved onto the climbed entity.
|
||||
/// </summary>
|
||||
[AutoNetworkedField, DataField(customTypeSerializer:typeof(TimeOffsetSerializer))]
|
||||
public TimeSpan? NextTransition;
|
||||
|
||||
/// <summary>
|
||||
/// Direction to move when transition.
|
||||
/// </summary>
|
||||
[AutoNetworkedField, DataField]
|
||||
public Vector2 Direction;
|
||||
|
||||
/// <summary>
|
||||
/// How fast the entity is moved when climbing.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float TransitionRate = 5f;
|
||||
|
||||
[AutoNetworkedField, DataField]
|
||||
public Dictionary<string, int> DisabledFixtureMasks = new();
|
||||
}
|
||||
@@ -1,13 +1,13 @@
|
||||
using Content.Shared.Damage;
|
||||
|
||||
namespace Content.Server.Climbing.Components;
|
||||
namespace Content.Shared.Climbing.Components;
|
||||
|
||||
/// <summary>
|
||||
/// Glass tables shatter and stun you when climbed on.
|
||||
/// This is a really entity-specific behavior, so opted to make it
|
||||
/// not very generalized with regards to naming.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(ClimbSystem))]
|
||||
[RegisterComponent, Access(typeof(Systems.ClimbSystem))]
|
||||
public sealed partial class GlassTableComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
7
Content.Shared/Climbing/Events/ClimbedOnEvent.cs
Normal file
7
Content.Shared/Climbing/Events/ClimbedOnEvent.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace Content.Shared.Climbing.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity when it is climbed on.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public readonly record struct ClimbedOnEvent(EntityUid Climber, EntityUid Instigator);
|
||||
@@ -4,7 +4,4 @@ namespace Content.Shared.Climbing.Events;
|
||||
/// Raised on an entity when it ends climbing.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public readonly record struct EndClimbEvent
|
||||
{
|
||||
|
||||
}
|
||||
public readonly record struct EndClimbEvent;
|
||||
|
||||
7
Content.Shared/Climbing/Events/StartClimbEvent.cs
Normal file
7
Content.Shared/Climbing/Events/StartClimbEvent.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace Content.Shared.Climbing.Events;
|
||||
|
||||
/// <summary>
|
||||
/// Raised on an entity when it successfully climbs on something.
|
||||
/// </summary>
|
||||
[ByRefEvent]
|
||||
public readonly record struct StartClimbEvent(EntityUid Climbable);
|
||||
@@ -1,34 +0,0 @@
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Movement.Events;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Climbing;
|
||||
|
||||
public abstract partial class SharedClimbSystem : EntitySystem
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<ClimbingComponent, UpdateCanMoveEvent>(HandleMoveAttempt);
|
||||
}
|
||||
|
||||
private static void HandleMoveAttempt(EntityUid uid, ClimbingComponent component, UpdateCanMoveEvent args)
|
||||
{
|
||||
if (component.LifeStage > ComponentLifeStage.Running)
|
||||
return;
|
||||
|
||||
if (component.OwnerIsTransitioning)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
protected virtual void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
args.CanDrop = HasComp<ClimbingComponent>(args.Dragged);
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed partial class ClimbDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,17 +1,18 @@
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Stunnable;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.Climbing.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.DragDrop;
|
||||
using Robust.Shared.Configuration;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Components;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Stunnable;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Climbing;
|
||||
namespace Content.Shared.Climbing.Systems;
|
||||
|
||||
public sealed partial class BonkSystem : EntitySystem
|
||||
{
|
||||
@@ -30,7 +31,7 @@ public sealed partial class BonkSystem : EntitySystem
|
||||
SubscribeLocalEvent<BonkableComponent, BonkDoAfterEvent>(OnBonkDoAfter);
|
||||
}
|
||||
|
||||
private void OnBonkDoAfter(EntityUid uid, BonkableComponent component, BonkDoAfterEvent args)
|
||||
private void OnBonkDoAfter(EntityUid uid, Components.BonkableComponent component, BonkDoAfterEvent args)
|
||||
{
|
||||
if (args.Handled || args.Cancelled || args.Args.Target == null)
|
||||
return;
|
||||
@@ -41,7 +42,7 @@ public sealed partial class BonkSystem : EntitySystem
|
||||
}
|
||||
|
||||
|
||||
public bool TryBonk(EntityUid user, EntityUid bonkableUid, BonkableComponent? bonkableComponent = null)
|
||||
public bool TryBonk(EntityUid user, EntityUid bonkableUid, Components.BonkableComponent? bonkableComponent = null)
|
||||
{
|
||||
if (!Resolve(bonkableUid, ref bonkableComponent, false))
|
||||
return false;
|
||||
@@ -71,7 +72,7 @@ public sealed partial class BonkSystem : EntitySystem
|
||||
|
||||
}
|
||||
|
||||
private void OnDragDrop(EntityUid uid, BonkableComponent component, ref DragDropTargetEvent args)
|
||||
private void OnDragDrop(EntityUid uid, Components.BonkableComponent component, ref DragDropTargetEvent args)
|
||||
{
|
||||
if (args.Handled || !HasComp<ClumsyComponent>(args.Dragged))
|
||||
return;
|
||||
486
Content.Shared/Climbing/Systems/ClimbSystem.cs
Normal file
486
Content.Shared/Climbing/Systems/ClimbSystem.cs
Normal file
@@ -0,0 +1,486 @@
|
||||
using System.Numerics;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.Body.Systems;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Climbing.Components;
|
||||
using Content.Shared.Climbing.Events;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Movement.Events;
|
||||
using Content.Shared.Movement.Systems;
|
||||
using Content.Shared.Physics;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Stunnable;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Collision.Shapes;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Controllers;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Physics.Systems;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.Climbing.Systems;
|
||||
|
||||
public sealed partial class ClimbSystem : VirtualController
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
|
||||
[Dependency] private readonly FixtureSystem _fixtureSystem = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly SharedBodySystem _bodySystem = default!;
|
||||
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly SharedStunSystem _stunSystem = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _xformSystem = default!;
|
||||
|
||||
private const string ClimbingFixtureName = "climb";
|
||||
private const int ClimbingCollisionGroup = (int) (CollisionGroup.TableLayer | CollisionGroup.LowImpassable);
|
||||
|
||||
private EntityQuery<FixturesComponent> _fixturesQuery;
|
||||
private EntityQuery<TransformComponent> _xformQuery;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
_fixturesQuery = GetEntityQuery<FixturesComponent>();
|
||||
_xformQuery = GetEntityQuery<TransformComponent>();
|
||||
|
||||
SubscribeLocalEvent<ClimbingComponent, UpdateCanMoveEvent>(OnMoveAttempt);
|
||||
SubscribeLocalEvent<ClimbingComponent, EntParentChangedMessage>(OnParentChange);
|
||||
SubscribeLocalEvent<ClimbingComponent, ClimbDoAfterEvent>(OnDoAfter);
|
||||
SubscribeLocalEvent<ClimbingComponent, EndCollideEvent>(OnClimbEndCollide);
|
||||
SubscribeLocalEvent<ClimbingComponent, BuckleChangeEvent>(OnBuckleChange);
|
||||
SubscribeLocalEvent<ClimbingComponent, EntityUnpausedEvent>(OnClimbableUnpaused);
|
||||
|
||||
SubscribeLocalEvent<ClimbableComponent, CanDropTargetEvent>(OnCanDragDropOn);
|
||||
SubscribeLocalEvent<ClimbableComponent, GetVerbsEvent<AlternativeVerb>>(AddClimbableVerb);
|
||||
SubscribeLocalEvent<ClimbableComponent, DragDropTargetEvent>(OnClimbableDragDrop);
|
||||
|
||||
SubscribeLocalEvent<GlassTableComponent, ClimbedOnEvent>(OnGlassClimbed);
|
||||
}
|
||||
|
||||
private void OnClimbableUnpaused(EntityUid uid, ClimbingComponent component, ref EntityUnpausedEvent args)
|
||||
{
|
||||
if (component.NextTransition == null)
|
||||
return;
|
||||
|
||||
component.NextTransition = component.NextTransition.Value + args.PausedTime;
|
||||
Dirty(uid, component);
|
||||
}
|
||||
|
||||
public override void UpdateBeforeSolve(bool prediction, float frameTime)
|
||||
{
|
||||
base.UpdateBeforeSolve(prediction, frameTime);
|
||||
|
||||
var query = EntityQueryEnumerator<ClimbingComponent>();
|
||||
var curTime = _timing.CurTime;
|
||||
|
||||
// Move anything still climb in the specified direction.
|
||||
while (query.MoveNext(out var uid, out var comp))
|
||||
{
|
||||
if (comp.NextTransition == null)
|
||||
continue;
|
||||
|
||||
if (comp.NextTransition < curTime)
|
||||
{
|
||||
FinishTransition(uid, comp);
|
||||
continue;
|
||||
}
|
||||
|
||||
var xform = _xformQuery.GetComponent(uid);
|
||||
_xformSystem.SetLocalPositionNoLerp(uid, xform.LocalPosition + comp.Direction * frameTime, xform);
|
||||
}
|
||||
}
|
||||
|
||||
private void FinishTransition(EntityUid uid, ClimbingComponent comp)
|
||||
{
|
||||
// TODO: Validate climb here
|
||||
comp.NextTransition = null;
|
||||
_actionBlockerSystem.UpdateCanMove(uid);
|
||||
Dirty(uid, comp);
|
||||
|
||||
// Stop if necessary.
|
||||
if (!_fixturesQuery.TryGetComponent(uid, out var fixtures) ||
|
||||
!IsClimbing(uid, fixtures))
|
||||
{
|
||||
StopClimb(uid, comp);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if entity currently has a valid vault.
|
||||
/// </summary>
|
||||
private bool IsClimbing(EntityUid uid, FixturesComponent? fixturesComp = null)
|
||||
{
|
||||
if (!_fixturesQuery.Resolve(uid, ref fixturesComp) || !fixturesComp.Fixtures.TryGetValue(ClimbingFixtureName, out var climbFixture))
|
||||
return false;
|
||||
|
||||
foreach (var contact in climbFixture.Contacts.Values)
|
||||
{
|
||||
var other = uid == contact.EntityA ? contact.EntityB : contact.EntityA;
|
||||
|
||||
if (HasComp<ClimbableComponent>(other))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void OnMoveAttempt(EntityUid uid, ClimbingComponent component, UpdateCanMoveEvent args)
|
||||
{
|
||||
// Can't move when transition.
|
||||
if (component.NextTransition != null)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnParentChange(EntityUid uid, ClimbingComponent component, ref EntParentChangedMessage args)
|
||||
{
|
||||
if (component.NextTransition != null)
|
||||
{
|
||||
StopClimb(uid, component);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCanDragDropOn(EntityUid uid, ClimbableComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
var canVault = args.User == args.Dragged
|
||||
? CanVault(component, args.User, uid, out _)
|
||||
: CanVault(component, args.User, args.Dragged, uid, out _);
|
||||
|
||||
args.CanDrop = canVault;
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void AddClimbableVerb(EntityUid uid, ClimbableComponent component, GetVerbsEvent<AlternativeVerb> args)
|
||||
{
|
||||
if (!args.CanAccess || !args.CanInteract || !_actionBlockerSystem.CanMove(args.User))
|
||||
return;
|
||||
|
||||
if (!TryComp(args.User, out ClimbingComponent? climbingComponent) || climbingComponent.IsClimbing)
|
||||
return;
|
||||
|
||||
// TODO VERBS ICON add a climbing icon?
|
||||
args.Verbs.Add(new AlternativeVerb
|
||||
{
|
||||
Act = () => TryClimb(args.User, args.User, args.Target, out _, component),
|
||||
Text = Loc.GetString("comp-climbable-verb-climb")
|
||||
});
|
||||
}
|
||||
|
||||
private void OnClimbableDragDrop(EntityUid uid, ClimbableComponent component, ref DragDropTargetEvent args)
|
||||
{
|
||||
// definitely a better way to check if two entities are equal
|
||||
// but don't have computer access and i have to do this without syntax
|
||||
if (args.Handled || args.User != args.Dragged && !HasComp<HandsComponent>(args.User))
|
||||
return;
|
||||
|
||||
TryClimb(args.User, args.Dragged, uid, out _, component);
|
||||
}
|
||||
|
||||
public bool TryClimb(
|
||||
EntityUid user,
|
||||
EntityUid entityToMove,
|
||||
EntityUid climbable,
|
||||
out DoAfterId? id,
|
||||
ClimbableComponent? comp = null,
|
||||
ClimbingComponent? climbing = null)
|
||||
{
|
||||
id = null;
|
||||
|
||||
if (!Resolve(climbable, ref comp) || !Resolve(entityToMove, ref climbing))
|
||||
return false;
|
||||
|
||||
// Note, IsClimbing does not mean a DoAfter is active, it means the target has already finished a DoAfter and
|
||||
// is currently on top of something..
|
||||
if (climbing.IsClimbing)
|
||||
return true;
|
||||
|
||||
var args = new DoAfterArgs(EntityManager, user, comp.ClimbDelay, new ClimbDoAfterEvent(),
|
||||
entityToMove,
|
||||
target: climbable,
|
||||
used: entityToMove)
|
||||
{
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
BreakOnDamage = true
|
||||
};
|
||||
|
||||
_audio.PlayPredicted(comp.StartClimbSound, climbable, user);
|
||||
return _doAfterSystem.TryStartDoAfter(args, out id);
|
||||
}
|
||||
|
||||
private void OnDoAfter(EntityUid uid, ClimbingComponent component, ClimbDoAfterEvent args)
|
||||
{
|
||||
if (args.Handled || args.Cancelled || args.Args.Target == null || args.Args.Used == null)
|
||||
return;
|
||||
|
||||
Climb(uid, args.Args.User, args.Args.Target.Value, climbing: component);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void Climb(EntityUid uid, EntityUid user, EntityUid climbable, bool silent = false, ClimbingComponent? climbing = null,
|
||||
PhysicsComponent? physics = null, FixturesComponent? fixtures = null, ClimbableComponent? comp = null)
|
||||
{
|
||||
if (!Resolve(uid, ref climbing, ref physics, ref fixtures, false))
|
||||
return;
|
||||
|
||||
if (!Resolve(climbable, ref comp))
|
||||
return;
|
||||
|
||||
if (!ReplaceFixtures(uid, climbing, fixtures))
|
||||
return;
|
||||
|
||||
var xform = _xformQuery.GetComponent(uid);
|
||||
var (worldPos, worldRot) = _xformSystem.GetWorldPositionRotation(xform);
|
||||
var worldDirection = _xformSystem.GetWorldPosition(climbable) - worldPos;
|
||||
var distance = worldDirection.Length();
|
||||
var parentRot = (worldRot - xform.LocalRotation);
|
||||
// Need direction relative to climber's parent.
|
||||
var localDirection = (-parentRot).RotateVec(worldDirection);
|
||||
|
||||
climbing.IsClimbing = true;
|
||||
var climbDuration = TimeSpan.FromSeconds(distance / climbing.TransitionRate);
|
||||
climbing.NextTransition = _timing.CurTime + climbDuration;
|
||||
|
||||
climbing.Direction = localDirection.Normalized() * climbing.TransitionRate;
|
||||
Dirty(uid, climbing);
|
||||
|
||||
_audio.PlayPredicted(comp.FinishClimbSound, climbable, user);
|
||||
_actionBlockerSystem.UpdateCanMove(uid);
|
||||
|
||||
var startEv = new StartClimbEvent(climbable);
|
||||
var climbedEv = new ClimbedOnEvent(uid, user);
|
||||
RaiseLocalEvent(uid, ref startEv);
|
||||
RaiseLocalEvent(climbable, ref climbedEv);
|
||||
|
||||
if (silent)
|
||||
return;
|
||||
|
||||
string selfMessage;
|
||||
string othersMessage;
|
||||
|
||||
if (user == uid)
|
||||
{
|
||||
othersMessage = Loc.GetString("comp-climbable-user-climbs-other",
|
||||
("user", Identity.Entity(uid, EntityManager)),
|
||||
("climbable", climbable));
|
||||
|
||||
selfMessage = Loc.GetString("comp-climbable-user-climbs", ("climbable", climbable));
|
||||
}
|
||||
else
|
||||
{
|
||||
othersMessage = Loc.GetString("comp-climbable-user-climbs-force-other",
|
||||
("user", Identity.Entity(user, EntityManager)),
|
||||
("moved-user", Identity.Entity(uid, EntityManager)), ("climbable", climbable));
|
||||
|
||||
selfMessage = Loc.GetString("comp-climbable-user-climbs-force", ("moved-user", Identity.Entity(uid, EntityManager)),
|
||||
("climbable", climbable));
|
||||
}
|
||||
|
||||
_popupSystem.PopupEntity(othersMessage, uid, Filter.PvsExcept(user, entityManager: EntityManager), true);
|
||||
_popupSystem.PopupClient(selfMessage, uid, user);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Replaces the current fixtures with non-climbing collidable versions so that climb end can be detected
|
||||
/// </summary>
|
||||
/// <returns>Returns whether adding the new fixtures was successful</returns>
|
||||
private bool ReplaceFixtures(EntityUid uid, ClimbingComponent climbingComp, FixturesComponent fixturesComp)
|
||||
{
|
||||
// Swap fixtures
|
||||
foreach (var (name, fixture) in fixturesComp.Fixtures)
|
||||
{
|
||||
if (climbingComp.DisabledFixtureMasks.ContainsKey(name)
|
||||
|| fixture.Hard == false
|
||||
|| (fixture.CollisionMask & ClimbingCollisionGroup) == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
climbingComp.DisabledFixtureMasks.Add(name, fixture.CollisionMask & ClimbingCollisionGroup);
|
||||
_physics.SetCollisionMask(uid, name, fixture, fixture.CollisionMask & ~ClimbingCollisionGroup, fixturesComp);
|
||||
}
|
||||
|
||||
if (!_fixtureSystem.TryCreateFixture(
|
||||
uid,
|
||||
new PhysShapeCircle(0.35f),
|
||||
ClimbingFixtureName,
|
||||
collisionLayer: (int) CollisionGroup.None,
|
||||
collisionMask: ClimbingCollisionGroup,
|
||||
hard: false,
|
||||
manager: fixturesComp))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnClimbEndCollide(EntityUid uid, ClimbingComponent component, ref EndCollideEvent args)
|
||||
{
|
||||
if (args.OurFixtureId != ClimbingFixtureName
|
||||
|| !component.IsClimbing
|
||||
|| component.NextTransition != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var fixture in args.OurFixture.Contacts.Keys)
|
||||
{
|
||||
if (fixture == args.OtherFixture)
|
||||
continue;
|
||||
|
||||
// If still colliding with a climbable, do not stop climbing
|
||||
if (HasComp<ClimbableComponent>(args.OtherEntity))
|
||||
return;
|
||||
}
|
||||
|
||||
StopClimb(uid, component);
|
||||
}
|
||||
|
||||
private void StopClimb(EntityUid uid, ClimbingComponent? climbing = null, FixturesComponent? fixtures = null)
|
||||
{
|
||||
if (!Resolve(uid, ref climbing, ref fixtures, false))
|
||||
return;
|
||||
|
||||
foreach (var (name, fixtureMask) in climbing.DisabledFixtureMasks)
|
||||
{
|
||||
if (!fixtures.Fixtures.TryGetValue(name, out var fixture))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_physics.SetCollisionMask(uid, name, fixture, fixture.CollisionMask | fixtureMask, fixtures);
|
||||
}
|
||||
|
||||
climbing.DisabledFixtureMasks.Clear();
|
||||
_fixtureSystem.DestroyFixture(uid, ClimbingFixtureName, manager: fixtures);
|
||||
climbing.IsClimbing = false;
|
||||
climbing.NextTransition = null;
|
||||
var ev = new EndClimbEvent();
|
||||
RaiseLocalEvent(uid, ref ev);
|
||||
Dirty(uid, climbing);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the user can vault the target
|
||||
/// </summary>
|
||||
/// <param name="component">The component of the entity that is being vaulted</param>
|
||||
/// <param name="user">The entity that wants to vault</param>
|
||||
/// <param name="target">The object that is being vaulted</param>
|
||||
/// <param name="reason">The reason why it cant be dropped</param>
|
||||
public bool CanVault(ClimbableComponent component, EntityUid user, EntityUid target, out string reason)
|
||||
{
|
||||
if (!_actionBlockerSystem.CanInteract(user, target))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-interact");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!HasComp<ClimbingComponent>(user)
|
||||
|| !TryComp(user, out BodyComponent? body)
|
||||
|| !_bodySystem.BodyHasPartType(user, BodyPartType.Leg, body)
|
||||
|| !_bodySystem.BodyHasPartType(user, BodyPartType.Foot, body))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-climb");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_interactionSystem.InRangeUnobstructed(user, target, component.Range))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-reach");
|
||||
return false;
|
||||
}
|
||||
|
||||
reason = string.Empty;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the user can vault the dragged entity onto the the target
|
||||
/// </summary>
|
||||
/// <param name="component">The climbable component of the object being vaulted onto</param>
|
||||
/// <param name="user">The user that wants to vault the entity</param>
|
||||
/// <param name="dragged">The entity that is being vaulted</param>
|
||||
/// <param name="target">The object that is being vaulted onto</param>
|
||||
/// <param name="reason">The reason why it cant be dropped</param>
|
||||
/// <returns></returns>
|
||||
public bool CanVault(ClimbableComponent component, EntityUid user, EntityUid dragged, EntityUid target,
|
||||
out string reason)
|
||||
{
|
||||
if (!_actionBlockerSystem.CanInteract(user, dragged) || !_actionBlockerSystem.CanInteract(user, target))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-interact");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!HasComp<ClimbingComponent>(dragged))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-climb");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Ignored(EntityUid entity) => entity == target || entity == user || entity == dragged;
|
||||
|
||||
if (!_interactionSystem.InRangeUnobstructed(user, target, component.Range, predicate: Ignored)
|
||||
|| !_interactionSystem.InRangeUnobstructed(user, dragged, component.Range, predicate: Ignored))
|
||||
{
|
||||
reason = Loc.GetString("comp-climbable-cant-reach");
|
||||
return false;
|
||||
}
|
||||
|
||||
reason = string.Empty;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ForciblySetClimbing(EntityUid uid, EntityUid climbable, ClimbingComponent? component = null)
|
||||
{
|
||||
Climb(uid, uid, climbable, true, component);
|
||||
}
|
||||
|
||||
private void OnBuckleChange(EntityUid uid, ClimbingComponent component, ref BuckleChangeEvent args)
|
||||
{
|
||||
if (!args.Buckling)
|
||||
return;
|
||||
StopClimb(uid, component);
|
||||
}
|
||||
|
||||
private void OnGlassClimbed(EntityUid uid, GlassTableComponent component, ref ClimbedOnEvent args)
|
||||
{
|
||||
if (TryComp<PhysicsComponent>(args.Climber, out var physics) && physics.Mass <= component.MassLimit)
|
||||
return;
|
||||
|
||||
_damageableSystem.TryChangeDamage(args.Climber, component.ClimberDamage, origin: args.Climber);
|
||||
_damageableSystem.TryChangeDamage(uid, component.TableDamage, origin: args.Climber);
|
||||
_stunSystem.TryParalyze(args.Climber, TimeSpan.FromSeconds(component.StunTime), true);
|
||||
|
||||
// Not shown to the user, since they already get a 'you climb on the glass table' popup
|
||||
_popupSystem.PopupEntity(
|
||||
Loc.GetString("glass-table-shattered-others", ("table", uid), ("climber", Identity.Entity(args.Climber, EntityManager))), args.Climber,
|
||||
Filter.PvsExcept(args.Climber), true);
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
private sealed partial class ClimbDoAfterEvent : SimpleDoAfterEvent
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -43,7 +43,7 @@ public abstract partial class SharedDoAfterSystem : EntitySystem
|
||||
doAfter.CancelledTime = doAfter.CancelledTime.Value + args.PausedTime;
|
||||
}
|
||||
|
||||
Dirty(component);
|
||||
Dirty(uid, component);
|
||||
}
|
||||
|
||||
private void OnStateChanged(EntityUid uid, DoAfterComponent component, MobStateChangedEvent args)
|
||||
@@ -55,7 +55,7 @@ public abstract partial class SharedDoAfterSystem : EntitySystem
|
||||
{
|
||||
InternalCancel(doAfter, component);
|
||||
}
|
||||
Dirty(component);
|
||||
Dirty(uid, component);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -63,10 +63,12 @@ public abstract partial class SharedDoAfterSystem : EntitySystem
|
||||
/// </summary>
|
||||
private void OnDamage(EntityUid uid, DoAfterComponent component, DamageChangedEvent args)
|
||||
{
|
||||
if (!args.InterruptsDoAfters || !args.DamageIncreased || args.DamageDelta == null)
|
||||
// If we're applying state then let the server state handle the do_after prediction.
|
||||
// This is to avoid scenarios where a do_after is erroneously cancelled on the final tick.
|
||||
if (!args.InterruptsDoAfters || !args.DamageIncreased || args.DamageDelta == null || GameTiming.ApplyingState)
|
||||
return;
|
||||
|
||||
var delta = args.DamageDelta?.Total;
|
||||
var delta = args.DamageDelta.GetTotal();
|
||||
|
||||
var dirty = false;
|
||||
foreach (var doAfter in component.DoAfters.Values)
|
||||
@@ -79,7 +81,7 @@ public abstract partial class SharedDoAfterSystem : EntitySystem
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
Dirty(component);
|
||||
Dirty(uid, component);
|
||||
}
|
||||
|
||||
private void RaiseDoAfterEvents(DoAfter doAfter, DoAfterComponent component)
|
||||
@@ -254,7 +256,7 @@ public abstract partial class SharedDoAfterSystem : EntitySystem
|
||||
|
||||
comp.DoAfters.Add(doAfter.Index, doAfter);
|
||||
EnsureComp<ActiveDoAfterComponent>(args.User);
|
||||
Dirty(comp);
|
||||
Dirty(args.User, comp);
|
||||
args.Event.DoAfter = doAfter;
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,51 @@
|
||||
namespace Content.Shared.DragDrop;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Interaction;
|
||||
|
||||
namespace Content.Shared.DragDrop;
|
||||
|
||||
public abstract class SharedDragDropSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeAllEvent<DragDropRequestEvent>(OnDragDropRequestEvent);
|
||||
}
|
||||
|
||||
private void OnDragDropRequestEvent(DragDropRequestEvent msg, EntitySessionEventArgs args)
|
||||
{
|
||||
var dragged = GetEntity(msg.Dragged);
|
||||
var target = GetEntity(msg.Target);
|
||||
|
||||
if (Deleted(dragged) || Deleted(target))
|
||||
return;
|
||||
|
||||
var user = args.SenderSession.AttachedEntity;
|
||||
|
||||
if (user == null || !_actionBlockerSystem.CanInteract(user.Value, target))
|
||||
return;
|
||||
|
||||
// must be in range of both the target and the object they are drag / dropping
|
||||
// Client also does this check but ya know we gotta validate it.
|
||||
if (!_interaction.InRangeUnobstructed(user.Value, dragged, popup: true)
|
||||
|| !_interaction.InRangeUnobstructed(user.Value, target, popup: true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var dragArgs = new DragDropDraggedEvent(user.Value, target);
|
||||
|
||||
// trigger dragdrops on the dropped entity
|
||||
RaiseLocalEvent(dragged, ref dragArgs);
|
||||
|
||||
if (dragArgs.Handled)
|
||||
return;
|
||||
|
||||
var dropArgs = new DragDropTargetEvent(user.Value, dragged);
|
||||
|
||||
// trigger dragdrops on the target entity (what you are dropping onto)
|
||||
RaiseLocalEvent(GetEntity(msg.Target), ref dropArgs);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Administration.Managers;
|
||||
using Content.Shared.CombatMode;
|
||||
using Content.Shared.Database;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Hands;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Input;
|
||||
|
||||
Reference in New Issue
Block a user