41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using Content.Server.GameTicking;
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using Content.Shared.Administration;
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using Content.Shared.Mind;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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namespace Content.Server.Ghost
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{
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[AnyCommand]
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public sealed class Ghost : IConsoleCommand
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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public string Command => "ghost";
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public string Description => "Give up on life and become a ghost.";
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public string Help => "ghost";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.WriteLine("You have no session, you can't ghost.");
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return;
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}
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var minds = _entities.System<SharedMindSystem>();
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if (!minds.TryGetMind(player, out var mindId, out var mind))
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{
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mindId = minds.CreateMind(player.UserId);
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mind = _entities.GetComponent<MindComponent>(mindId);
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}
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if (!EntitySystem.Get<GameTicker>().OnGhostAttempt(mindId, true, true, mind))
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{
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shell.WriteLine("You can't ghost right now.");
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}
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}
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}
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}
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