using Content.Server.GameTicking; using Content.Shared.Administration; using Content.Shared.Mind; using Robust.Server.Player; using Robust.Shared.Console; namespace Content.Server.Ghost { [AnyCommand] public sealed class Ghost : IConsoleCommand { [Dependency] private readonly IEntityManager _entities = default!; public string Command => "ghost"; public string Description => "Give up on life and become a ghost."; public string Help => "ghost"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var player = shell.Player as IPlayerSession; if (player == null) { shell.WriteLine("You have no session, you can't ghost."); return; } var minds = _entities.System(); if (!minds.TryGetMind(player, out var mindId, out var mind)) { mindId = minds.CreateMind(player.UserId); mind = _entities.GetComponent(mindId); } if (!EntitySystem.Get().OnGhostAttempt(mindId, true, true, mind)) { shell.WriteLine("You can't ghost right now."); } } } }