* Fix gibbing & body system Makes it so that bodies no longer have two sets of torso organs and that gibbed bodies get spread around on the floor again. * Actually fix the double torso problem * rootSlot in cameFrom * Remove SetCoordinates inside GibBody() * Don't use entity.RandomOffset() in GibBody() * Gibbing now uses _random.NextVector2()
5.1 KiB
5.1 KiB