Files
tbd-station-14/Content.Shared/FingerprintReader/FingerprintReaderSystem.cs
ScarKy0 3281f408eb Cargo Mail System (#35429)
* shitcode init

* biocoding, SpawnTableOnUse, Moving shit to shared

* server :(

* fixes

* ok works

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* Discard changes to Content.Shared/Forensics/Components/FingerprintMaskComponent.cs

* Discard changes to Content.Shared/Forensics/Components/FingerprintComponent.cs

* Discard changes to Content.Server/Forensics/Systems/ForensicsSystem.cs

* Discard changes to Content.Server/StationRecords/Systems/StationRecordsSystem.cs

* Discard changes to Content.Server/Storage/EntitySystems/SpawnItemsOnUseSystem.cs

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* big stuff

* preperation

* temperory spawning thing for testing

* Update CargoDeliveryDataComponent.cs

* kinda proper spawning idk god save me

* cleanup (kinda)

* preparation 2.0

* stuff i think

* entity table work

* renames

* spawn ratio based on players

* comment

* letter tables

* more spam

* package tables

* comment

* biocodedn't

* builds correctly

* cleaning

* Update deliveries_tables.yml

* labels

* package sprites

* mail teleporter

* revert testing value

* fix test

* fix other test

* i love tests

* mail teleporter enabled by default

* random cooldowns

* fixtures

* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderComponent.cs

* Discard changes to Content.Shared/FingerprintReader/FingerprintReaderSystem.cs

* Discard changes to Content.Shared/Interaction/Events/GettingUsedAttemptEvent.cs

* Discard changes to Resources/Locale/en-US/fingerprint-reader/fingerprint-reader.ftl

* clean

* fuck paper scrap

* oops

* fuck SpawnTableOnUse

* mail teleporter board in QM locker + addressed review

* oops

* clean

* sound on delivery spawn

* address review

* partial review address

* partial review addressing

* addressing partial review

* pratarial revivew address

* misprediction hell

* stuff

* more stuff

* unrelated

* TODO

* link

* partial review

* DirtyField

---------

Co-authored-by: Milon <milonpl.git@proton.me>
2025-03-07 14:51:08 +01:00

101 lines
3.5 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Shared.Forensics.Components;
using Content.Shared.Inventory;
using Content.Shared.Popups;
using JetBrains.Annotations;
namespace Content.Shared.FingerprintReader;
// TODO: This has a lot of overlap with the AccessReaderSystem, maybe merge them in the future?
public sealed class FingerprintReaderSystem : EntitySystem
{
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
/// <summary>
/// Checks if the given user has fingerprint access to the target entity.
/// </summary>
/// <param name="target">The target entity.</param>
/// <param name="user">User trying to gain access.</param>
/// <returns>True if access was granted, otherwise false.</returns>
[PublicAPI]
public bool IsAllowed(Entity<FingerprintReaderComponent?> target, EntityUid user)
{
if (!Resolve(target, ref target.Comp, false))
return true;
if (target.Comp.AllowedFingerprints.Count == 0)
return true;
// Check for gloves first
if (!target.Comp.IgnoreGloves && TryGetBlockingGloves(user, out var gloves))
{
if (target.Comp.FailGlovesPopup != null)
_popup.PopupPredicted(Loc.GetString(target.Comp.FailGlovesPopup, ("blocker", gloves)), target, user);
return false;
}
// Check fingerprint match
if (!TryComp<FingerprintComponent>(user, out var fingerprint) || fingerprint.Fingerprint == null ||
!target.Comp.AllowedFingerprints.Contains(fingerprint.Fingerprint))
{
if (target.Comp.FailPopup != null)
_popup.PopupPredicted(Loc.GetString(target.Comp.FailPopup), target, user);
return false;
}
return true;
}
/// <summary>
/// Gets the blocking gloves of a user. Gloves count as blocking if they hide fingerprints.
/// </summary>
/// <param name="user">Entity wearing the gloves.</param>
/// <param name="blocker">The returned gloves, if they exist.</param>
/// <returns>True if blocking gloves were found, otherwise False.</returns>
[PublicAPI]
public bool TryGetBlockingGloves(EntityUid user, [NotNullWhen(true)] out EntityUid? blocker)
{
blocker = null;
if (_inventory.TryGetSlotEntity(user, "gloves", out var gloves) && HasComp<FingerprintMaskComponent>(gloves))
{
blocker = gloves;
return true;
}
return false;
}
/// <summary>
/// Sets the allowed fingerprints for a fingerprint reader
/// </summary>
[PublicAPI]
public void SetAllowedFingerprints(Entity<FingerprintReaderComponent> target, HashSet<string> fingerprints)
{
target.Comp.AllowedFingerprints = fingerprints;
Dirty(target);
}
/// <summary>
/// Adds an allowed fingerprint to a fingerprint reader
/// </summary>
[PublicAPI]
public void AddAllowedFingerprint(Entity<FingerprintReaderComponent> target, string fingerprint)
{
target.Comp.AllowedFingerprints.Add(fingerprint);
Dirty(target);
}
/// <summary>
/// Removes an allowed fingerprint from a fingerprint reader
/// </summary>
[PublicAPI]
public void RemoveAllowedFingerprint(Entity<FingerprintReaderComponent> target, string fingerprint)
{
target.Comp.AllowedFingerprints.Remove(fingerprint);
Dirty(target);
}
}