using System.Diagnostics.CodeAnalysis;
using Content.Shared.Forensics.Components;
using Content.Shared.Inventory;
using Content.Shared.Popups;
using JetBrains.Annotations;
namespace Content.Shared.FingerprintReader;
// TODO: This has a lot of overlap with the AccessReaderSystem, maybe merge them in the future?
public sealed class FingerprintReaderSystem : EntitySystem
{
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
///
/// Checks if the given user has fingerprint access to the target entity.
///
/// The target entity.
/// User trying to gain access.
/// True if access was granted, otherwise false.
[PublicAPI]
public bool IsAllowed(Entity target, EntityUid user)
{
if (!Resolve(target, ref target.Comp, false))
return true;
if (target.Comp.AllowedFingerprints.Count == 0)
return true;
// Check for gloves first
if (!target.Comp.IgnoreGloves && TryGetBlockingGloves(user, out var gloves))
{
if (target.Comp.FailGlovesPopup != null)
_popup.PopupPredicted(Loc.GetString(target.Comp.FailGlovesPopup, ("blocker", gloves)), target, user);
return false;
}
// Check fingerprint match
if (!TryComp(user, out var fingerprint) || fingerprint.Fingerprint == null ||
!target.Comp.AllowedFingerprints.Contains(fingerprint.Fingerprint))
{
if (target.Comp.FailPopup != null)
_popup.PopupPredicted(Loc.GetString(target.Comp.FailPopup), target, user);
return false;
}
return true;
}
///
/// Gets the blocking gloves of a user. Gloves count as blocking if they hide fingerprints.
///
/// Entity wearing the gloves.
/// The returned gloves, if they exist.
/// True if blocking gloves were found, otherwise False.
[PublicAPI]
public bool TryGetBlockingGloves(EntityUid user, [NotNullWhen(true)] out EntityUid? blocker)
{
blocker = null;
if (_inventory.TryGetSlotEntity(user, "gloves", out var gloves) && HasComp(gloves))
{
blocker = gloves;
return true;
}
return false;
}
///
/// Sets the allowed fingerprints for a fingerprint reader
///
[PublicAPI]
public void SetAllowedFingerprints(Entity target, HashSet fingerprints)
{
target.Comp.AllowedFingerprints = fingerprints;
Dirty(target);
}
///
/// Adds an allowed fingerprint to a fingerprint reader
///
[PublicAPI]
public void AddAllowedFingerprint(Entity target, string fingerprint)
{
target.Comp.AllowedFingerprints.Add(fingerprint);
Dirty(target);
}
///
/// Removes an allowed fingerprint from a fingerprint reader
///
[PublicAPI]
public void RemoveAllowedFingerprint(Entity target, string fingerprint)
{
target.Comp.AllowedFingerprints.Remove(fingerprint);
Dirty(target);
}
}