Files
tbd-station-14/Content.Shared/Storage/Components/SecretStashComponent.cs
beck-thompson 327466a6e2 Plushies can now have pAIs stuffed into them (v2)! (#30805)
* First commit

* I forgot silly me

* Actually added comments

* spellin

* fixes

* more blacklists

* Minor fixes

* Speech Verb also changes now

* Simple name stuff

* Other fixes

* remove one line of whitespace

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2024-10-09 20:01:32 +02:00

70 lines
2.4 KiB
C#

using Content.Shared.Storage.EntitySystems;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Item;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Content.Shared.Tools;
using Robust.Shared.GameStates;
using Content.Shared.DoAfter;
using Robust.Shared.Serialization;
using Robust.Shared.Audio;
using Content.Shared.Whitelist;
namespace Content.Shared.Storage.Components
{
/// <summary>
/// Logic for a secret slot stash, like plant pot or toilet cistern.
/// Unlike <see cref="ItemSlotsComponent"/> it has logic for opening and closing
/// the stash.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(SecretStashSystem))]
public sealed partial class SecretStashComponent : Component
{
/// <summary>
/// Max item size that can be inserted into secret stash.
/// </summary>
[DataField("maxItemSize")]
public ProtoId<ItemSizePrototype> MaxItemSize = "Small";
/// <summary>
/// Entity blacklist for secret stashes.
/// </summary>
[DataField]
public EntityWhitelist? Blacklist;
/// <summary>
/// This sound will be played when you try to insert an item in the stash.
/// The sound will be played whether or not the item is actually inserted.
/// </summary>
[DataField]
public SoundSpecifier? TryInsertItemSound;
/// <summary>
/// This sound will be played when you try to remove an item in the stash.
/// The sound will be played whether or not the item is actually removed.
/// </summary>
[DataField]
public SoundSpecifier? TryRemoveItemSound;
/// <summary>
/// If true, verbs will appear to help interact with the stash.
/// </summary>
[DataField, AutoNetworkedField]
public bool HasVerbs = true;
/// <summary>
/// The name of the secret stash. For example "the toilet cistern".
/// If null, the name of the entity will be used instead.
/// </summary>
[DataField]
public string? SecretStashName;
/// <summary>
/// Container used to keep secret stash item.
/// </summary>
[ViewVariables]
public ContainerSlot ItemContainer = default!;
}
}