52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Tools.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class WeldableComponent : Component
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{
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/// <summary>
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/// Tool quality for welding.
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/// </summary>
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[DataField]
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public ProtoId<ToolQualityPrototype> WeldingQuality = "Welding";
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/// <summary>
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/// How much time does it take to weld/unweld entity.
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/// </summary>
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[DataField, AutoNetworkedField]
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public TimeSpan Time = TimeSpan.FromSeconds(1f);
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/// <summary>
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/// How much fuel does it take to weld/unweld entity.
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/// </summary>
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[DataField]
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public float Fuel = 3f;
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/// <summary>
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/// Shown when welded entity is examined.
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/// </summary>
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[DataField]
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public LocId? WeldedExamineMessage = "weldable-component-examine-is-welded";
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/// <summary>
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/// Is this entity currently welded shut?
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool IsWelded;
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}
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[Serializable, NetSerializable]
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public enum WeldableVisuals : byte
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{
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IsWelded
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}
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[Serializable, NetSerializable]
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public enum WeldableLayers : byte
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{
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BaseWelded
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}
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