22 lines
577 B
C#
22 lines
577 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Changeling.Systems;
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/// <summary>
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/// Send when a player selects an intentity to transform into in the radial menu.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class ChangelingTransformIdentitySelectMessage(NetEntity targetIdentity) : BoundUserInterfaceMessage
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{
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/// <summary>
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/// The uid of the cloned identity.
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/// </summary>
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public readonly NetEntity TargetIdentity = targetIdentity;
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}
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[Serializable, NetSerializable]
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public enum ChangelingTransformUiKey : byte
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{
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Key,
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}
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