39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Client.GameObjects;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public sealed class DummyIconTest : ContentIntegrationTest
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{
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[Test]
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public async Task Test()
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{
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var (client, _) = await StartConnectedServerClientPair(new ClientContentIntegrationOption(){ Pool = false }, new ServerContentIntegrationOption() { Pool = false });
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var prototypeManager = client.ResolveDependency<IPrototypeManager>();
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var resourceCache = client.ResolveDependency<IResourceCache>();
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await client.WaitAssertion(() =>
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{
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foreach (var proto in prototypeManager.EnumeratePrototypes<EntityPrototype>())
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{
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if (proto.NoSpawn || proto.Abstract || !proto.Components.ContainsKey("Sprite")) continue;
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Assert.DoesNotThrow(() =>
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{
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var _ = SpriteComponent.GetPrototypeTextures(proto, resourceCache).ToList();
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}, "Prototype {0} threw an exception when getting its textures.",
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proto.ID);
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}
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});
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}
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}
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}
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