Files
tbd-station-14/Content.Shared/Strip/Components/SharedStrippableComponent.cs
Vera Aguilera Puerto 2ff16a580b Bunch more error fixes.
2021-12-04 12:59:44 +01:00

88 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.ActionBlocker;
using Content.Shared.DragDrop;
using Content.Shared.Hands.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using static Content.Shared.Inventory.EquipmentSlotDefines;
namespace Content.Shared.Strip.Components
{
public abstract class SharedStrippableComponent : Component, IDraggable
{
public override string Name => "Strippable";
public bool CanBeStripped(EntityUid by)
{
return by != Owner
&& IoCManager.Resolve<IEntityManager>().HasComponent<SharedHandsComponent>(@by)
&& EntitySystem.Get<ActionBlockerSystem>().CanInteract(@by);
}
bool IDraggable.CanDrop(CanDropEvent args)
{
return args.Target != args.Dragged
&& args.Target == args.User
&& CanBeStripped(args.User);
}
public abstract bool Drop(DragDropEvent args);
[NetSerializable, Serializable]
public enum StrippingUiKey
{
Key,
}
}
[NetSerializable, Serializable]
public class StrippingInventoryButtonPressed : BoundUserInterfaceMessage
{
public Slots Slot { get; }
public StrippingInventoryButtonPressed(Slots slot)
{
Slot = slot;
}
}
[NetSerializable, Serializable]
public class StrippingHandButtonPressed : BoundUserInterfaceMessage
{
public string Hand { get; }
public StrippingHandButtonPressed(string hand)
{
Hand = hand;
}
}
[NetSerializable, Serializable]
public class StrippingHandcuffButtonPressed : BoundUserInterfaceMessage
{
public EntityUid Handcuff { get; }
public StrippingHandcuffButtonPressed(EntityUid handcuff)
{
Handcuff = handcuff;
}
}
[NetSerializable, Serializable]
public class StrippingBoundUserInterfaceState : BoundUserInterfaceState
{
public Dictionary<Slots, string> Inventory { get; }
public Dictionary<string, string> Hands { get; }
public Dictionary<EntityUid, string> Handcuffs { get; }
public StrippingBoundUserInterfaceState(Dictionary<Slots, string> inventory, Dictionary<string, string> hands, Dictionary<EntityUid, string> handcuffs)
{
Inventory = inventory;
Hands = hands;
Handcuffs = handcuffs;
}
}
}