* added signal control to portable generators * added documentation * Discard changes to Content.Server/Radio/EntitySystems/HeadsetSystem.cs * added DeviceNetworkComponent and WirelessNetworkConnectionComponent to generator prototype * made GeneratorSignalControlComponent nicer * implemented auto-revving * added back necessary dependency * can't send do-after event manually * repeat now works with auto revving * fixed * removed vv * stopping generating when it is revving now makes it stop revving * Update Content.Shared/Power/Generator/ActiveGeneratorRevvingComponent.cs Co-authored-by: Kara <lunarautomaton6@gmail.com> * used resolve instead of TryComp --------- Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: Kara <lunarautomaton6@gmail.com>
35 lines
851 B
C#
35 lines
851 B
C#
using Content.Shared.DoAfter;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Power.Generator;
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/// <summary>
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/// Shared logic for portable generators.
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/// </summary>
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/// <seealso cref="PortableGeneratorComponent"/>
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public abstract class SharedPortableGeneratorSystem : EntitySystem
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{
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}
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/// <summary>
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/// Used to start a portable generator.
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/// </summary>
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/// <seealso cref="SharedPortableGeneratorSystem"/>
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[Serializable, NetSerializable]
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public sealed partial class GeneratorStartedEvent : DoAfterEvent
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{
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public override DoAfterEvent Clone()
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{
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return this;
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}
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}
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/// <summary>
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/// Used to start a portable generator. This is like <see cref="GeneratorStartedEvent"/> except it isn't a do-after.
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/// </summary>
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[ByRefEvent]
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public sealed partial class AutoGeneratorStartedEvent
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{
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public bool Started = false;
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}
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