Files
tbd-station-14/Content.Server/Anomaly/AnomalySynchronizerSystem.cs
Ed 92be69a5ab Anomalous infections (#31876)
* inner anomaly

* anomaly pulse action

* test anom mine

* Update anomalies.yml

* fix action cooldown

* pyro_eyes

* clientsystem

* experiments

* blya

* some telegraphy

* shock eyes!

* shadow eyes

* separate files

* frosty eyes

* fix

* flora eyes

* bluespace eyes

* flesh eyes

* redoing injction

* auto add layers

* пипяу

* new injector component

* stupid me

* nice marker injectors

* anomaly spawn on shutdown

* gravity anom

* dead anomaly spawning

* add VOX states

* sprite specific layers support

* technology anom infection

* auto detach anomalies that have moved away

* Update anomaly_injections.yml

* anomalyspawner integration

* rock anomaly!

* Update anomaly_injections.yml

* fix crash bug

* tag filter

* fix anom dublication spawns

* Update anomaly.yml

* Update InnerBodyAnomalyComponent.cs

* Update anomaly_injections.yml

* dont spawn anomalies after decay

* fix morb sprite, add end message

* gravity resprite

* admin logging, double injection fix

* make flesh and living light mobs friendly to anomaly hosts

* popups

* severity feedback

* sloth review

* A

* keep organs after gib

* punpun host

* sloth synchronization

* Update arachnid.yml

* increase infections spawnrate
2024-09-17 12:49:19 +03:00

239 lines
8.8 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Server.Anomaly.Components;
using Content.Server.DeviceLinking.Systems;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Anomaly.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Power;
using Robust.Shared.Audio.Systems;
using Content.Shared.Verbs;
using Robust.Shared.Timing;
namespace Content.Server.Anomaly;
/// <summary>
/// a device that allows you to translate anomaly activity into multitool signals.
/// </summary>
public sealed partial class AnomalySynchronizerSystem : EntitySystem
{
[Dependency] private readonly AnomalySystem _anomaly = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
[Dependency] private readonly DeviceLinkSystem _signal = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly PowerReceiverSystem _power = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AnomalySynchronizerComponent, InteractHandEvent>(OnInteractHand);
SubscribeLocalEvent<AnomalySynchronizerComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<AnomalySynchronizerComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<AnomalySynchronizerComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
SubscribeLocalEvent<AnomalyPulseEvent>(OnAnomalyPulse);
SubscribeLocalEvent<AnomalySeverityChangedEvent>(OnAnomalySeverityChanged);
SubscribeLocalEvent<AnomalyStabilityChangedEvent>(OnAnomalyStabilityChanged);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<AnomalySynchronizerComponent, TransformComponent>();
while (query.MoveNext(out var uid, out var sync, out var xform))
{
if (sync.ConnectedAnomaly is null)
continue;
if (_timing.CurTime < sync.NextCheckTime)
continue;
sync.NextCheckTime += sync.CheckFrequency;
if (Transform(sync.ConnectedAnomaly.Value).MapUid != Transform(uid).MapUid)
{
DisconnectFromAnomaly((uid, sync), sync.ConnectedAnomaly.Value);
continue;
}
if (!xform.Coordinates.TryDistance(EntityManager, Transform(sync.ConnectedAnomaly.Value).Coordinates, out var distance))
continue;
if (distance > sync.AttachRange)
DisconnectFromAnomaly((uid, sync), sync.ConnectedAnomaly.Value);
}
}
/// <summary>
/// If powered, try to attach a nearby anomaly.
/// </summary>
public bool TryAttachNearbyAnomaly(Entity<AnomalySynchronizerComponent> ent, EntityUid? user = null)
{
if (!_power.IsPowered(ent))
{
if (user is not null)
_popup.PopupEntity(Loc.GetString("base-computer-ui-component-not-powered", ("machine", ent)), ent, user.Value);
return false;
}
var coords = _transform.GetMapCoordinates(ent);
var anomaly = _entityLookup.GetEntitiesInRange<AnomalyComponent>(coords, ent.Comp.AttachRange).FirstOrDefault();
if (anomaly.Owner is { Valid: false }) // no anomaly in range
{
if (user is not null)
_popup.PopupEntity(Loc.GetString("anomaly-sync-no-anomaly"), ent, user.Value);
return false;
}
ConnectToAnomaly(ent, anomaly);
return true;
}
private void OnPowerChanged(Entity<AnomalySynchronizerComponent> ent, ref PowerChangedEvent args)
{
if (args.Powered)
return;
if (ent.Comp.ConnectedAnomaly is null)
return;
DisconnectFromAnomaly(ent, ent.Comp.ConnectedAnomaly.Value);
}
private void OnExamined(Entity<AnomalySynchronizerComponent> ent, ref ExaminedEvent args)
{
args.PushMarkup(Loc.GetString(ent.Comp.ConnectedAnomaly.HasValue ? "anomaly-sync-examine-connected" : "anomaly-sync-examine-not-connected"));
}
private void OnGetInteractionVerbs(Entity<AnomalySynchronizerComponent> ent, ref GetVerbsEvent<InteractionVerb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands is null || ent.Comp.ConnectedAnomaly.HasValue)
return;
var user = args.User;
args.Verbs.Add(new()
{
Act = () =>
{
TryAttachNearbyAnomaly(ent, user);
},
Message = Loc.GetString("anomaly-sync-connect-verb-message", ("machine", ent)),
Text = Loc.GetString("anomaly-sync-connect-verb-text"),
});
}
private void OnInteractHand(Entity<AnomalySynchronizerComponent> ent, ref InteractHandEvent args)
{
TryAttachNearbyAnomaly(ent, args.User);
}
private void ConnectToAnomaly(Entity<AnomalySynchronizerComponent> ent, Entity<AnomalyComponent> anomaly)
{
if (ent.Comp.ConnectedAnomaly == anomaly)
return;
ent.Comp.ConnectedAnomaly = anomaly;
//move the anomaly to the center of the synchronizer, for aesthetics.
var targetXform = _transform.GetWorldPosition(ent);
_transform.SetWorldPosition(anomaly, targetXform);
if (ent.Comp.PulseOnConnect)
_anomaly.DoAnomalyPulse(anomaly, anomaly);
_popup.PopupEntity(Loc.GetString("anomaly-sync-connected"), ent, PopupType.Medium);
_audio.PlayPvs(ent.Comp.ConnectedSound, ent);
}
//TODO: disconnection from the anomaly should also be triggered if the anomaly is far away from the synchronizer.
//Currently only bluespace anomaly can do this, but for some reason it is the only one that cannot be connected to the synchronizer.
private void DisconnectFromAnomaly(Entity<AnomalySynchronizerComponent> ent, EntityUid other)
{
if (ent.Comp.ConnectedAnomaly == null)
return;
if (TryComp<AnomalyComponent>(other, out var anomaly))
{
if (ent.Comp.PulseOnDisconnect)
_anomaly.DoAnomalyPulse(ent.Comp.ConnectedAnomaly.Value, anomaly);
}
_popup.PopupEntity(Loc.GetString("anomaly-sync-disconnected"), ent, PopupType.Large);
_audio.PlayPvs(ent.Comp.ConnectedSound, ent);
ent.Comp.ConnectedAnomaly = null;
}
private void OnAnomalyPulse(ref AnomalyPulseEvent args)
{
var query = EntityQueryEnumerator<AnomalySynchronizerComponent>();
while (query.MoveNext(out var uid, out var component))
{
if (args.Anomaly != component.ConnectedAnomaly)
continue;
if (!_power.IsPowered(uid))
continue;
_signal.InvokePort(uid, component.PulsePort);
}
}
private void OnAnomalySeverityChanged(ref AnomalySeverityChangedEvent args)
{
var query = EntityQueryEnumerator<AnomalySynchronizerComponent>();
while (query.MoveNext(out var ent, out var component))
{
if (args.Anomaly != component.ConnectedAnomaly)
continue;
if (!_power.IsPowered(ent))
continue;
//The superscritical port is invoked not at the AnomalySupercriticalEvent,
//but at the moment the growth animation starts. Otherwise, there is no point in this port.
//ATTENTION! the console command supercriticalanomaly does not work here,
//as it forcefully causes growth to start without increasing severity.
if (args.Severity >= 1)
_signal.InvokePort(ent, component.SupercritPort);
}
}
private void OnAnomalyStabilityChanged(ref AnomalyStabilityChangedEvent args)
{
Entity<AnomalyComponent> anomaly = (args.Anomaly, Comp<AnomalyComponent>(args.Anomaly));
var query = EntityQueryEnumerator<AnomalySynchronizerComponent>();
while (query.MoveNext(out var ent, out var component))
{
if (component.ConnectedAnomaly != anomaly)
continue;
if (!_power.IsPowered(ent))
continue;
if (args.Stability < anomaly.Comp.DecayThreshold)
{
_signal.InvokePort(ent, component.DecayingPort);
}
else if (args.Stability > anomaly.Comp.GrowthThreshold)
{
_signal.InvokePort(ent, component.GrowingPort);
}
else
{
_signal.InvokePort(ent, component.StabilizePort);
}
}
}
}