Prevent single-use hyposprays from getting the toggle draw verb Co-authored-by: Plykiya <plykiya@protonmail.com>
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Audio;
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namespace Content.Shared.Chemistry.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class HyposprayComponent : Component
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{
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[DataField]
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public string SolutionName = "hypospray";
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// TODO: This should be on clumsycomponent.
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public float ClumsyFailChance = 0.5f;
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[DataField]
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 TransferAmount = FixedPoint2.New(5);
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[DataField]
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public SoundSpecifier InjectSound = new SoundPathSpecifier("/Audio/Items/hypospray.ogg");
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/// <summary>
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/// Decides whether you can inject everything or just mobs.
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/// When you can only affect mobs, you're capable of drawing from beakers.
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/// </summary>
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[AutoNetworkedField]
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[DataField(required: true)]
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public bool OnlyAffectsMobs = false;
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/// <summary>
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/// Whether or not the hypospray is able to draw from containers or if it's a single use
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/// device that can only inject.
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/// </summary>
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[DataField]
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public bool InjectOnly = false;
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}
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