Files
tbd-station-14/Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
Cojoke b57174007c Remove all Assigned Values that are Never Used (#30110)
Remove all Assigned Values that are never used
2024-07-18 20:22:23 -04:00

56 lines
1.8 KiB
C#

using Content.Server.Antag;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Mind;
using Content.Server.Objectives;
using Content.Server.Roles;
using Content.Shared.Humanoid;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;
using Robust.Shared.Random;
namespace Content.Server.GameTicking.Rules;
public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
{
[Dependency] private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly AntagSelectionSystem _antag = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ThiefRuleComponent, AfterAntagEntitySelectedEvent>(AfterAntagSelected);
SubscribeLocalEvent<ThiefRoleComponent, GetBriefingEvent>(OnGetBriefing);
}
private void AfterAntagSelected(Entity<ThiefRuleComponent> ent, ref AfterAntagEntitySelectedEvent args)
{
if (!_mindSystem.TryGetMind(args.EntityUid, out var mindId, out var mind))
return;
//Generate objectives
_antag.SendBriefing(args.EntityUid, MakeBriefing(args.EntityUid), null, null);
}
//Add mind briefing
private void OnGetBriefing(Entity<ThiefRoleComponent> thief, ref GetBriefingEvent args)
{
if (!TryComp<MindComponent>(thief.Owner, out var mind) || mind.OwnedEntity == null)
return;
args.Append(MakeBriefing(mind.OwnedEntity.Value));
}
private string MakeBriefing(EntityUid thief)
{
var isHuman = HasComp<HumanoidAppearanceComponent>(thief);
var briefing = isHuman
? Loc.GetString("thief-role-greeting-human")
: Loc.GetString("thief-role-greeting-animal");
briefing += "\n \n" + Loc.GetString("thief-role-greeting-equipment") + "\n";
return briefing;
}
}