Files
tbd-station-14/Content.Shared/Kitchen/SharedReagentGrinderComponent.cs
Peter Wedder 32d8cc0c1e Rerun of "Add Reagent Grinder/Juicer" (#2570)
* commit skeleton reagent grinder component

* add reagentgrinder bounduserinterface, add suffix to grinder yml, add reagentgrinder sprites

* implement much more of the grinder ui functionality

* get more use out of hasbeaker bool

* complete wiring up most of the chamber/beaker UI controls

* remove whitelist prototype id. add grindable tag component

* add juiceable component

* rename boolparam to be clearer

* more juice

* add some juice reagents and apply them to their drink prototypes

* re add glassyellow

* implement juicing and results

* add time delay to grindjuice

* add reagent grinder visualizer, add reagent grinder sounds, fix some yaml errors too

* interface has clear indication of currennt operation, and busy status

* add ReagentGrinder to Client ignnored components

* Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Client/GameObjects/Components/Kitchen/ReagentGrinderBoundUserInterface.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Shared/Kitchen/SharedReagentGrinderComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* implemennt  sloth changes

* fix isbusy

* Disable grind/juice buttons if there's nothing to grind or juice, also some misc fixes

* unsubscribe from messages on remove + fix xmlcomment

* fix bounding box

* Add these to dictionary

* Add these to client ignore

* Whitespace and unneeded import fixes

* tommy's toes

* Where'd these newlines come from

* power

* improve bounding box

* Check power better & show contents when beaker is ejected

* check power here

* Disable eject buttons when running

* improve comments

* readwrite for viewvars on work time and capacity

* Address most of Sloth's reviews

* Make this cleaner

* add grindablecomponent to motherfucking everything

* Fix reviews

* some more null suppressions

* remove unused random field

Co-authored-by: scuffedjays <yetanotherscuffed@gmail.com>
Co-authored-by: namespace-Memory <66768086+namespace-Memory@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-11-26 23:53:42 +11:00

127 lines
3.8 KiB
C#

using System;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.Kitchen
{
public abstract class SharedReagentGrinderComponent : Component
{
public override string Name => "ReagentGrinder";
public override uint? NetID => ContentNetIDs.REAGENT_GRINDER;
[Serializable, NetSerializable]
public class ReagentGrinderGrindStartMessage : BoundUserInterfaceMessage
{
public ReagentGrinderGrindStartMessage()
{
}
}
[Serializable, NetSerializable]
public class ReagentGrinderJuiceStartMessage : BoundUserInterfaceMessage
{
public ReagentGrinderJuiceStartMessage()
{
}
}
[Serializable, NetSerializable]
public class ReagentGrinderEjectChamberAllMessage : BoundUserInterfaceMessage
{
public ReagentGrinderEjectChamberAllMessage()
{
}
}
[Serializable, NetSerializable]
public class ReagentGrinderEjectBeakerMessage : BoundUserInterfaceMessage
{
public ReagentGrinderEjectBeakerMessage()
{
}
}
[Serializable, NetSerializable]
public class ReagentGrinderEjectChamberContentMessage : BoundUserInterfaceMessage
{
public EntityUid EntityID;
public ReagentGrinderEjectChamberContentMessage(EntityUid entityID)
{
EntityID = entityID;
}
}
[Serializable, NetSerializable]
public class ReagentGrinderVaporizeReagentIndexedMessage : BoundUserInterfaceMessage
{
public Solution.ReagentQuantity ReagentQuantity;
public ReagentGrinderVaporizeReagentIndexedMessage(Solution.ReagentQuantity reagentQuantity)
{
ReagentQuantity = reagentQuantity;
}
}
[Serializable, NetSerializable]
public class ReagentGrinderWorkStartedMessage : BoundUserInterfaceMessage
{
public GrinderProgram GrinderProgram;
public ReagentGrinderWorkStartedMessage(GrinderProgram grinderProgram)
{
GrinderProgram = grinderProgram;
}
}
[Serializable, NetSerializable]
public class ReagentGrinderWorkCompleteMessage : BoundUserInterfaceMessage
{
public ReagentGrinderWorkCompleteMessage()
{
}
}
[Serializable, NetSerializable]
public enum ReagentGrinderVisualState : byte
{
BeakerAttached
}
[NetSerializable, Serializable]
public enum ReagentGrinderUiKey : byte
{
Key
}
[Serializable, NetSerializable]
public enum GrinderProgram : byte
{
Grind,
Juice
}
}
[NetSerializable, Serializable]
public sealed class ReagentGrinderInterfaceState : BoundUserInterfaceState
{
public bool IsBusy;
public bool HasBeakerIn;
public bool Powered;
public bool CanJuice;
public bool CanGrind;
public EntityUid[] ChamberContents;
public Solution.ReagentQuantity[] ReagentQuantities;
public ReagentGrinderInterfaceState(bool isBusy, bool hasBeaker, bool powered, bool canJuice, bool canGrind, EntityUid[] chamberContents, Solution.ReagentQuantity[] heldBeakerContents)
{
IsBusy = isBusy;
HasBeakerIn = hasBeaker;
Powered = powered;
CanJuice = canJuice;
CanGrind = canGrind;
ChamberContents = chamberContents;
ReagentQuantities = heldBeakerContents;
}
}
}