* Fix namespaces and optimize imports * Cleanup fixes * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes
71 lines
2.1 KiB
C#
71 lines
2.1 KiB
C#
using System;
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using Content.Shared.GameObjects.Verbs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.GameObjects.EntitySystemMessages
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{
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public static class VerbSystemMessages
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{
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[Serializable, NetSerializable]
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public class RequestVerbsMessage : EntitySystemMessage
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{
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public readonly EntityUid EntityUid;
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public RequestVerbsMessage(EntityUid entityUid)
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{
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EntityUid = entityUid;
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}
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}
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[Serializable, NetSerializable]
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public class VerbsResponseMessage : EntitySystemMessage
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{
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public readonly NetVerbData[] Verbs;
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public readonly EntityUid Entity;
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public VerbsResponseMessage(NetVerbData[] verbs, EntityUid entity)
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{
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Verbs = verbs;
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Entity = entity;
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}
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[Serializable, NetSerializable]
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public readonly struct NetVerbData
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{
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public readonly string Text;
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public readonly string Key;
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public readonly string Category;
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public readonly SpriteSpecifier Icon;
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public readonly SpriteSpecifier CategoryIcon;
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public readonly bool Available;
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public NetVerbData(VerbData data, string key)
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{
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Text = data.Text;
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Key = key;
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Category = data.Category;
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CategoryIcon = data.CategoryIcon;
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Icon = data.Icon;
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Available = data.Visibility == VerbVisibility.Visible;
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}
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}
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}
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[Serializable, NetSerializable]
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public class UseVerbMessage : EntitySystemMessage
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{
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public readonly EntityUid EntityUid;
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public readonly string VerbKey;
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public UseVerbMessage(EntityUid entityUid, string verbKey)
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{
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EntityUid = entityUid;
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VerbKey = verbKey;
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}
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}
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}
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}
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