* WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
9 lines
174 B
C#
9 lines
174 B
C#
using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Shared.GameObjects.Components.Items
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{
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public interface ISharedHandsComponent : IComponent
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{
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}
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}
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