Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/ProjectileSystem.cs
metalgearsloth 684ec60be6 Pausing content (#3061)
* Change EntityQuery to not retrieve paused by default

* GetAllComponents

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-04 00:20:48 +11:00

26 lines
684 B
C#

using Content.Server.GameObjects.Components.Projectiles;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class ProjectileSystem : EntitySystem
{
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var component in ComponentManager.EntityQuery<ProjectileComponent>(true))
{
component.TimeLeft -= frameTime;
if (component.TimeLeft <= 0)
{
component.Owner.Delete();
}
}
}
}
}