Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
31 lines
810 B
C#
31 lines
810 B
C#
using Content.Server.GameObjects.EntitySystems.AI.LoadBalancer;
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using Content.Shared.AI;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems.AI
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{
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#if DEBUG
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[UsedImplicitly]
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public class ServerAiDebugSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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AiActionRequestJob.FoundAction += NotifyActionJob;
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}
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public override void Shutdown()
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{
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base.Shutdown();
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AiActionRequestJob.FoundAction -= NotifyActionJob;
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}
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private void NotifyActionJob(SharedAiDebug.UtilityAiDebugMessage message)
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{
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EntityManager.EntityNetManager.SendSystemNetworkMessage(message);
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}
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}
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#endif
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}
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