Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/AI/ServerAiDebugSystem.cs
metalgearsloth 5391d3c72a Add utility AI (#806)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-06-18 14:52:44 +02:00

31 lines
810 B
C#

using Content.Server.GameObjects.EntitySystems.AI.LoadBalancer;
using Content.Shared.AI;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems.AI
{
#if DEBUG
[UsedImplicitly]
public class ServerAiDebugSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
AiActionRequestJob.FoundAction += NotifyActionJob;
}
public override void Shutdown()
{
base.Shutdown();
AiActionRequestJob.FoundAction -= NotifyActionJob;
}
private void NotifyActionJob(SharedAiDebug.UtilityAiDebugMessage message)
{
EntityManager.EntityNetManager.SendSystemNetworkMessage(message);
}
}
#endif
}