Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
22 lines
615 B
C#
22 lines
615 B
C#
using System.Collections.Generic;
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using Content.Server.AI.Utility.Actions;
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using Content.Server.AI.WorldState;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems.AI.LoadBalancer
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{
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public class AiActionRequest
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{
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public EntityUid EntityUid { get; }
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public Blackboard Context { get; }
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public IEnumerable<IAiUtility> Actions { get; }
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public AiActionRequest(EntityUid uid, Blackboard context, IEnumerable<IAiUtility> actions)
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{
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EntityUid = uid;
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Context = context;
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Actions = actions;
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}
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}
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}
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