using System.Collections.Generic; using Content.Server.AI.Utility.Actions; using Content.Server.AI.WorldState; using Robust.Shared.GameObjects; namespace Content.Server.GameObjects.EntitySystems.AI.LoadBalancer { public class AiActionRequest { public EntityUid EntityUid { get; } public Blackboard Context { get; } public IEnumerable Actions { get; } public AiActionRequest(EntityUid uid, Blackboard context, IEnumerable actions) { EntityUid = uid; Context = context; Actions = actions; } } }