Files
tbd-station-14/Content.Server/Commands/StartSingularityEngineCommand.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

48 lines
1.8 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Singularity;
using Content.Server.GameObjects.Components.PA;
using Content.Shared.Administration;
using Content.Shared.GameObjects.Components;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Commands
{
[AdminCommand(AdminFlags.Admin)]
public class StartSingularityEngineCommand : IConsoleCommand
{
public string Command => "startsingularityengine";
public string Description => "Automatically turns on the particle accelerator and containment field emitters.";
public string Help => $"{Command}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 0)
{
shell.WriteLine($"Invalid amount of arguments: {args.Length}.\n{Help}");
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
foreach (var ent in entityManager.GetEntities(new TypeEntityQuery(typeof(EmitterComponent))))
{
ent.GetComponent<EmitterComponent>().SwitchOn();
}
foreach (var ent in entityManager.GetEntities(new TypeEntityQuery(typeof(ParticleAcceleratorControlBoxComponent))))
{
var pacb = ent.GetComponent<ParticleAcceleratorControlBoxComponent>();
pacb.RescanParts();
pacb.SetStrength(ParticleAcceleratorPowerState.Level1);
pacb.SwitchOn();
}
shell.WriteLine("Done!");
}
}
}