* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using Content.Server.Administration;
|
|
using Content.Server.Mobs.Roles;
|
|
using Content.Server.Players;
|
|
using Content.Shared.Administration;
|
|
using Content.Shared.Roles;
|
|
using Robust.Server.Interfaces.Player;
|
|
using Robust.Shared.Console;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Server.Commands.Mobs
|
|
{
|
|
[AdminCommand(AdminFlags.Fun)]
|
|
public class RemoveRoleCommand : IConsoleCommand
|
|
{
|
|
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
|
|
|
public string Command => "rmrole";
|
|
|
|
public string Description => "Removes a role from a player's mind.";
|
|
|
|
public string Help => "rmrole <session ID> <Role Type>\nThat role type is the actual C# type name.";
|
|
|
|
public void Execute(IConsoleShell shell, string argStr, string[] args)
|
|
{
|
|
if (args.Length != 2)
|
|
{
|
|
shell.WriteLine("Expected exactly 2 arguments.");
|
|
return;
|
|
}
|
|
|
|
var mgr = IoCManager.Resolve<IPlayerManager>();
|
|
if (mgr.TryGetPlayerDataByUsername(args[0], out var data))
|
|
{
|
|
var mind = data.ContentData().Mind;
|
|
var role = new Job(mind, _prototypeManager.Index<JobPrototype>(args[1]));
|
|
mind.RemoveRole(role);
|
|
}
|
|
else
|
|
{
|
|
shell.WriteLine("Can't find that mind");
|
|
}
|
|
}
|
|
}
|
|
} |