Files
tbd-station-14/Content.Server/Commands/Mobs/MindInfoCommand.cs
Acruid 8b5d66050a Console Unify API Changes (#3059)
* Remove unused IChatCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Engine API Changes.

* Repair rebase damage.

* Update Submodule.
2021-02-01 16:49:43 -08:00

48 lines
1.4 KiB
C#

using System.Text;
using Content.Server.Administration;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Mobs
{
[AdminCommand(AdminFlags.Admin)]
public class MindInfoCommand : IConsoleCommand
{
public string Command => "mindinfo";
public string Description => "Lists info for the mind of a specific player.";
public string Help => "mindinfo <session ID>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteLine("Expected exactly 1 argument.");
return;
}
var mgr = IoCManager.Resolve<IPlayerManager>();
if (mgr.TryGetSessionByUsername(args[0], out var data))
{
var mind = data.ContentData().Mind;
var builder = new StringBuilder();
builder.AppendFormat("player: {0}, mob: {1}\nroles: ", mind.UserId, mind.OwnedMob?.Owner?.Uid);
foreach (var role in mind.AllRoles)
{
builder.AppendFormat("{0} ", role.Name);
}
shell.WriteLine(builder.ToString());
}
else
{
shell.WriteLine("Can't find that mind");
}
}
}
}