* Remove unused IChatCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Engine API Changes. * Repair rebase damage. * Update Submodule.
74 lines
2.6 KiB
C#
74 lines
2.6 KiB
C#
using System.Linq;
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using Content.Server.Administration;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Timing;
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using Robust.Shared.Console;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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namespace Content.Server.Commands.GameTicking
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{
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[AdminCommand(AdminFlags.Server | AdminFlags.Mapping)]
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class MappingCommand : IConsoleCommand
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{
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public string Command => "mapping";
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public string Description => "Creates and teleports you to a new uninitialized map for mapping.";
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public string Help => $"Usage: {Command} <mapname> / {Command} <id> <mapname>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell.WriteLine("Only players can use this command");
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return;
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}
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var mapManager = IoCManager.Resolve<IMapManager>();
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int mapId;
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string mapName;
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switch (args.Length)
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{
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case 1:
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if (player.AttachedEntity == null)
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{
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shell.WriteLine("The map name argument cannot be omitted if you have no entity.");
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return;
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}
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mapId = (int) mapManager.NextMapId();
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mapName = args[0];
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break;
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case 2:
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if (!int.TryParse(args[0], out var id))
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{
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shell.WriteLine($"{args[0]} is not a valid integer.");
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return;
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}
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mapId = id;
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mapName = args[1];
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break;
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default:
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shell.WriteLine(Help);
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return;
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}
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shell.ExecuteCommand($"addmap {mapId} false");
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shell.ExecuteCommand($"loadbp {mapId} \"{CommandParsing.Escape(mapName)}\" true");
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shell.ExecuteCommand("aghost");
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shell.ExecuteCommand($"tp 0 0 {mapId}");
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var newGrid = mapManager.GetAllGrids().OrderByDescending(g => (int) g.Index).First();
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var pauseManager = IoCManager.Resolve<IPauseManager>();
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pauseManager.SetMapPaused(newGrid.ParentMapId, true);
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shell.WriteLine($"Created unloaded map from file {mapName} with id {mapId}. Use \"savebp {newGrid.Index} foo.yml\" to save the new grid as a map.");
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}
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}
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}
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