* Apply patch 1777eea9a4..6b32bb2b14
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make red squiggly line go away
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add todo list
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Add palette to `TextureButton`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* migrate `ContextMenu` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak NT colors
* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`
* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`
* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* tweak color & update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chat is this real (update chat palette)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Update todo
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `SmallButton` and remove some obsolete things from `StyleNano`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* replace `ButtonColorGreen` with `Positive`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `Placeholder`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Examine popup buttons
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove some more redundant stuff
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Undo style change for chat window
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* paper editing works now
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `OptionButton` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix `ActionButton` not having highlighting
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ButtonBig` and more cleanup
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move items inheriting from `ISheetletConfig` into their own directory
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Cleanup & move `Label` styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Action search box styles
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Moved, stuff is
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap & move over MORE stuff (just like one thing left!!!)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Change status classes to appropriate existing classes
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* remove remaining references to `StyleNano`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Fix some hardcoding & broken code, `GetFromControl`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Scrollbars!
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* chores
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* clean up `StyleClass.cs`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ItemListSheetlet` refactor
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* more chores!
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Consistency w/ directory structure
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `MainMenuSheetlet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `ColorPalette`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* whoopsie
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Remove most sheet-specific sheetlets
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* yap
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* MASSIVE resharper skill issue
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually use `ISheetletConfig`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* have specific sheetlet be specific
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `GetResourceOr`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & move / remove `IPalette`s
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* actually do specific stylesheets correctly & fix tooltips
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* cleanup & logging
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* Move `FontKind` and `FontKindExtensions` to their own files
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* rename `InterfaceStylesheet` to `SystemStylesheet`
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* change `ButtonHovered` etc to `PseudoHovered` etc
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* give the palettes fun names
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* `StyleSpace` is no more
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* It should compile now! I am now going to bed (fr) if it fails it fails
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* make squiggly red line go away
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* add additional type restrictions to sheetlets
* `CommonStylesheet`
* minor cleanup
* Make `GetSheetletRules` not horrible
* wait this was duplicating style rules. oops!
* move some sheetlets to their associated xamls
* oh wait apparently that was important
* review pass 1
* review pass 2 (font & color stuff)
* review pass 3: remove unused stuff / filename fix
* fix warnings & "replace cast with explicit variable type"
* move `Palette` stuff to its own directory
* tweak colors (they're different now that I actually fixed the OKlab thing)
* review pass 4: little things
* make window close button grey before hovering
* refactor `HLine` to make it less terrible and allow it to be styled
* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding
* band-aid missing references in `StyleNano`
* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`
* remove dictionary field from `IStylesheetManager`
* Add check for unloaded sheetlets
* style tweaks to satisfy OCD
* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`
* tweak palettes for like the fourth time
* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete
* rename `BackgroundPanel` classes for consistency
* tweak window / `ListContainer`
* oh right you use `///` not `/**`
* font system is bad, make it temporary
* acknowledge Divider funkyness
* remove use of class `Disabled`
* `ColorPalette` allow overriding colors with brace initialization
* review pass again
* tweak disabled button colors
* `StatusPalette` tweaks
* typo
* Make squiggly red line go away
* Delete `Redux`
* Remove all references to `Redux`
* make red less radioactive
* Store stylesheet name inside stylesheet class
* fix merge errors
* use RT's Oklab support instead
* shuffle around `StylesheetManager` fields
* apply stylesheets based off `StylesheetComponent`
* simplify `ColorPalette` construction
* add todo for `SheetletConfigType`
* `OptionButton` has a background color now
* fix disabled buttons
* sigh (red color palette fixed)
* make `ItemList` use primary palette
* Revert "apply stylesheets based off `StylesheetComponent`"
This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.
* dead code removal
* buttons are green when pressed (we need togglebuttons)
---------
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
227 lines
7.7 KiB
C#
227 lines
7.7 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Client.UserInterface.Controls;
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using Content.Shared.DeviceLinking;
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using Content.Shared.DeviceNetwork;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client.NetworkConfigurator;
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[GenerateTypedNameReferences]
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public sealed partial class NetworkConfiguratorLinkMenu : FancyWindow
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private const string PanelBgColor = "#202023";
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private readonly LinksRender _links;
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private readonly List<SourcePortPrototype> _sources = new();
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private readonly List<SinkPortPrototype> _sinks = new();
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private (ButtonPosition position, string id, int index)? _selectedButton;
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private List<(string left, string right)>? _defaults;
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public event Action? OnClearLinks;
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public event Action<string, string>? OnToggleLink;
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public event Action<List<(string left, string right)>>? OnLinkDefaults;
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public NetworkConfiguratorLinkMenu()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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var footerStyleBox = new StyleBoxFlat()
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{
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BorderThickness = new Thickness(0, 2, 0, 0),
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BorderColor = Color.FromHex("#5A5A5A")
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};
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FooterPanel.PanelOverride = footerStyleBox;
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MainPanel.PanelOverride = new StyleBoxFlat(Color.FromHex(PanelBgColor));
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ButtonClear.AddStyleClass("negative");
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ButtonLinkDefault.Disabled = true;
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_links = new LinksRender(ButtonContainerLeft, ButtonContainerRight);
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_links.VerticalExpand = true;
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MiddleContainer.AddChild(_links);
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ButtonOk.OnPressed += _ => Close();
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ButtonLinkDefault.OnPressed += _ => LinkDefaults();
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ButtonClear.OnPressed += _ => OnClearLinks?.Invoke();
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}
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public void UpdateState(DeviceLinkUserInterfaceState linkState)
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{
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ButtonContainerLeft.RemoveAllChildren();
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ButtonContainerRight.RemoveAllChildren();
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_sources.Clear();
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_sources.AddRange(linkState.Sources.Select(s => _prototypeManager.Index(s)));
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_links.SourceButtons.Clear();
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var i = 0;
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foreach (var source in _sources)
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{
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var button = CreateButton(ButtonPosition.Left, source.Name, source.Description, source.ID, i);
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ButtonContainerLeft.AddChild(button);
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_links.SourceButtons.Add(source.ID, button);
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i++;
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}
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_sinks.Clear();
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_sinks.AddRange(linkState.Sinks.Select(s => _prototypeManager.Index(s)));
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_links.SinkButtons.Clear();
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i = 0;
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foreach (var sink in _sinks)
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{
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var button = CreateButton(ButtonPosition.Right, sink.Name, sink.Description, sink.ID, i);
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ButtonContainerRight.AddChild(button);
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_links.SinkButtons.Add(sink.ID, button);
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i++;
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}
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_links.Links.Clear();
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_links.Links.AddRange(linkState.Links);
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_defaults = linkState.Defaults;
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ButtonLinkDefault.Disabled = _defaults == default;
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FromAddressLabel.Text = linkState.SourceAddress;
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ToAddressLabel.Text = linkState.SinkAddress;
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}
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private void LinkDefaults()
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{
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if (_defaults == default)
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return;
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OnLinkDefaults?.Invoke(_defaults);
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}
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private Button CreateButton(ButtonPosition position, string name, string description, string id, int index)
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{
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var button = new Button();
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button.AddStyleClass("OpenBoth");
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button.Text = Loc.GetString(name);
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button.ToolTip = Loc.GetString(description);
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button.ToggleMode = true;
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button.OnPressed += args => OnButtonPressed(args, position, id, index);
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return button;
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}
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private void OnButtonPressed(BaseButton.ButtonEventArgs args, ButtonPosition position, string id, int index)
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{
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var key = (position, id, index);
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if (_selectedButton == key)
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{
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args.Button.Pressed = false;
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_selectedButton = null;
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return;
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}
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if (!_selectedButton.HasValue)
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{
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args.Button.Pressed = true;
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_selectedButton = key;
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return;
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}
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if (_selectedButton.Value.position == position)
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{
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args.Button.Pressed = false;
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return;
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}
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var left = _selectedButton.Value.position == ButtonPosition.Left ? _selectedButton.Value.id : id;
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var right = _selectedButton.Value.position == ButtonPosition.Left ? id : _selectedButton.Value.id;
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OnToggleLink?.Invoke(left, right);
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args.Button.Pressed = false;
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var container = _selectedButton.Value.position == ButtonPosition.Left ? ButtonContainerLeft : ButtonContainerRight;
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if (container.GetChild(_selectedButton.Value.index) is Button button)
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button.Pressed = false;
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_selectedButton = null;
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}
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private enum ButtonPosition
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{
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Left,
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Right
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}
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/// <summary>
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/// Draws lines between linked ports using bezier curve calculated with polynomial coefficients
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/// See: https://youtu.be/jvPPXbo87ds?t=351
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/// </summary>
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private sealed class LinksRender : Control
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{
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public readonly List<(ProtoId<SourcePortPrototype>, ProtoId<SinkPortPrototype>)> Links = new();
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public readonly Dictionary<string, Button> SourceButtons = new();
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public readonly Dictionary<string, Button> SinkButtons = new();
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private readonly BoxContainer _leftButtonContainer;
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private readonly BoxContainer _rightButtonContainer;
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public LinksRender(BoxContainer leftButtonContainer, BoxContainer rightButtonContainer)
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{
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_leftButtonContainer = leftButtonContainer;
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_rightButtonContainer = rightButtonContainer;
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}
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protected override void Draw(DrawingHandleScreen handle)
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{
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foreach (var (left, right) in Links)
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{
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if (!SourceButtons.TryGetValue(left, out var leftChild) || !SinkButtons.TryGetValue(right, out var rightChild))
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continue;
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var leftOffset = _leftButtonContainer.PixelPosition.Y;
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var rightOffset = _rightButtonContainer.PixelPosition.Y;
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var y1 = leftChild.PixelPosition.Y + leftChild.PixelHeight / 2 + leftOffset;
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var y2 = rightChild.PixelPosition.Y + rightChild.PixelHeight / 2 + rightOffset;
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if (left == right)
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{
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handle.DrawLine(new Vector2(0, y1), new Vector2(PixelWidth, y2), Color.Cyan);
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continue;
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}
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var controls = new List<Vector2>
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{
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new(0, y1),
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new(30, y1),
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new(PixelWidth - 30, y2),
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new(PixelWidth, y2),
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};
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//Calculate coefficients
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var c0 = controls[0];
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var c1 = controls[0] * -3 + controls[1] * 3;
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var c2 = controls[0] * 3 + controls[1] * -6 + controls[2] * 3;
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var c3 = controls[0] * -1 + controls[1] * 3 + controls[2] * -3 + controls[3];
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var points = new List<Vector2>();
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//Calculate points using coefficients
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for (float t = 0; t <= 1; t += 0.0001f)
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{
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var point = c0 + c1 * t + c2 * (t * t) + c3 * (t * t * t);
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points.Add(point);
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}
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handle.DrawPrimitives(DrawPrimitiveTopology.LineStrip, points.ToArray(), Color.Cyan);
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}
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}
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}
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}
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