Files
tbd-station-14/Content.Shared/GameObjects/Components/Power/SharedPowerCell.cs
metalgearsloth 2e65b1e5fa Optimise flashlights (#2468)
Flashlights were calling dirty EVERY TICK so this just means they only call it when absoluetely necessary which saves a lot.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-10-31 21:56:46 +01:00

17 lines
315 B
C#

using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{
public static class SharedPowerCell
{
public const int PowerCellVisualsLevels = 4;
}
[Serializable, NetSerializable]
public enum PowerCellVisuals
{
ChargeLevel
}
}