Files
tbd-station-14/Content.Shared/Contraband/ContrabandSeverityPrototype.cs
Kara 485caa4553 Contraband marking & examining (#28688)
* System & loc strings

* pass over syndie contraband

* fixes

* grand theft pass

* contrabandexamine -> contraband

* examine text generation update

* all composition parents necessary

* bring back minor contra so it has a less confusing message

* minor

* weapon pass

* jumpsuit pass

* feet pass

* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH

* head

* AUUUUGH

* ear

* belt

* back

* fix

* bro

* rename for more clarity

* do da review

* add cvar for contraband examine

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-08-11 23:57:49 -04:00

27 lines
720 B
C#

using Robust.Shared.Prototypes;
namespace Content.Shared.Contraband;
/// <summary>
/// This is a prototype for defining the degree of severity for a particular <see cref="ContrabandComponent"/>
/// </summary>
[Prototype]
public sealed partial class ContrabandSeverityPrototype : IPrototype
{
/// <inheritdoc/>
[IdDataField]
public string ID { get; } = default!;
/// <summary>
/// Text shown for this severity level when the contraband is examined.
/// </summary>
[DataField]
public LocId ExamineText;
/// <summary>
/// When examining the contraband, should this take into account the viewer's departments?
/// </summary>
[DataField]
public bool ShowDepartments;
}