using Robust.Shared.Prototypes;
namespace Content.Shared.Contraband;
///
/// This is a prototype for defining the degree of severity for a particular
///
[Prototype]
public sealed partial class ContrabandSeverityPrototype : IPrototype
{
///
[IdDataField]
public string ID { get; } = default!;
///
/// Text shown for this severity level when the contraband is examined.
///
[DataField]
public LocId ExamineText;
///
/// When examining the contraband, should this take into account the viewer's departments?
///
[DataField]
public bool ShowDepartments;
}