using Robust.Shared.Prototypes; namespace Content.Shared.Contraband; /// /// This is a prototype for defining the degree of severity for a particular /// [Prototype] public sealed partial class ContrabandSeverityPrototype : IPrototype { /// [IdDataField] public string ID { get; } = default!; /// /// Text shown for this severity level when the contraband is examined. /// [DataField] public LocId ExamineText; /// /// When examining the contraband, should this take into account the viewer's departments? /// [DataField] public bool ShowDepartments; }