72 lines
2.8 KiB
C#
72 lines
2.8 KiB
C#
using System.Linq;
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using Content.Shared.Chemistry.Components;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.IntegrationTests.Tests;
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/// <summary>
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/// Tests to see if any entity prototypes specify solution fill level sprites that don't exist.
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/// </summary>
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[TestFixture]
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public sealed class FillLevelSpriteTest
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{
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private static readonly string[] HandStateNames = ["left", "right"];
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[Test]
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public async Task FillLevelSpritesExist()
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{
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await using var pair = await PoolManager.GetServerClient();
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var client = pair.Client;
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var protoMan = client.ResolveDependency<IPrototypeManager>();
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var componentFactory = client.ResolveDependency<IComponentFactory>();
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await client.WaitAssertion(() =>
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{
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var protos = protoMan.EnumeratePrototypes<EntityPrototype>()
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.Where(p => !p.Abstract)
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.Where(p => !pair.IsTestPrototype(p))
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.Where(p => p.TryGetComponent<SolutionContainerVisualsComponent>(out _, componentFactory))
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.OrderBy(p => p.ID)
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.ToList();
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foreach (var proto in protos)
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{
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Assert.That(proto.TryGetComponent<SolutionContainerVisualsComponent>(out var visuals, componentFactory));
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Assert.That(proto.TryGetComponent<SpriteComponent>(out var sprite, componentFactory));
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var rsi = sprite.BaseRSI;
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// Test base sprite fills
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if (!string.IsNullOrEmpty(visuals.FillBaseName))
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{
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for (var i = 1; i <= visuals.MaxFillLevels; i++)
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{
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var state = $"{visuals.FillBaseName}{i}";
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Assert.That(rsi.TryGetState(state, out _), @$"{proto.ID} has SolutionContainerVisualsComponent with
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MaxFillLevels = {visuals.MaxFillLevels}, but {rsi.Path} doesn't have state {state}!");
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}
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}
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// Test inhand sprite fills
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if (!string.IsNullOrEmpty(visuals.InHandsFillBaseName))
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{
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for (var i = 1; i <= visuals.InHandsMaxFillLevels; i++)
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{
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foreach (var handname in HandStateNames)
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{
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var state = $"inhand-{handname}{visuals.InHandsFillBaseName}{i}";
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Assert.That(rsi.TryGetState(state, out _), @$"{proto.ID} has SolutionContainerVisualsComponent with
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InHandsMaxFillLevels = {visuals.InHandsMaxFillLevels}, but {rsi.Path} doesn't have state {state}!");
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}
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}
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}
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}
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});
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await pair.CleanReturnAsync();
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}
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}
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