Begging people to learn how this programming language works before throwing random syntax into a file. None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine.
123 lines
3.3 KiB
C#
123 lines
3.3 KiB
C#
using System.Linq;
|
|
using Content.Client.Actions;
|
|
using Content.Shared.Input;
|
|
using Robust.Client.Input;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Shared.Utility;
|
|
|
|
namespace Content.Client.UserInterface.Systems.Actions.Controls;
|
|
|
|
[Virtual]
|
|
public class ActionButtonContainer : GridContainer
|
|
{
|
|
[Dependency] private readonly IEntityManager _entity = default!;
|
|
[Dependency] private readonly IInputManager _input = default!;
|
|
|
|
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
|
|
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
|
|
public event Action<ActionButton>? ActionFocusExited;
|
|
|
|
public ActionButtonContainer()
|
|
{
|
|
IoCManager.InjectDependencies(this);
|
|
}
|
|
|
|
public ActionButton this[int index]
|
|
{
|
|
get => (ActionButton) GetChild(index);
|
|
}
|
|
|
|
private void BuildActionButtons(int count)
|
|
{
|
|
var keys = ContentKeyFunctions.GetHotbarBoundKeys();
|
|
|
|
Children.Clear();
|
|
for (var index = 0; index < count; index++)
|
|
{
|
|
Children.Add(MakeButton(index));
|
|
}
|
|
|
|
ActionButton MakeButton(int index)
|
|
{
|
|
var button = new ActionButton(_entity);
|
|
|
|
if (!keys.TryGetValue(index, out var boundKey))
|
|
return button;
|
|
|
|
button.KeyBind = boundKey;
|
|
if (_input.TryGetKeyBinding(boundKey, out var binding))
|
|
{
|
|
button.Label.Text = binding.GetKeyString();
|
|
}
|
|
|
|
return button;
|
|
}
|
|
}
|
|
|
|
public void SetActionData(ActionsSystem system, params EntityUid?[] actionTypes)
|
|
{
|
|
var uniqueCount = Math.Min(system.GetClientActions().Count(), actionTypes.Length + 1);
|
|
if (ChildCount != uniqueCount)
|
|
BuildActionButtons(uniqueCount);
|
|
|
|
for (var i = 0; i < uniqueCount; i++)
|
|
{
|
|
if (!actionTypes.TryGetValue(i, out var action))
|
|
action = null;
|
|
((ActionButton) GetChild(i)).UpdateData(action, system);
|
|
}
|
|
}
|
|
|
|
public void ClearActionData()
|
|
{
|
|
foreach (var button in Children)
|
|
{
|
|
((ActionButton) button).ClearData();
|
|
}
|
|
}
|
|
|
|
protected override void ChildAdded(Control newChild)
|
|
{
|
|
base.ChildAdded(newChild);
|
|
|
|
if (newChild is not ActionButton button)
|
|
return;
|
|
|
|
button.ActionPressed += ActionPressed;
|
|
button.ActionUnpressed += ActionUnpressed;
|
|
button.ActionFocusExited += ActionFocusExited;
|
|
}
|
|
|
|
protected override void ChildRemoved(Control newChild)
|
|
{
|
|
if (newChild is not ActionButton button)
|
|
return;
|
|
|
|
button.ActionPressed -= ActionPressed;
|
|
button.ActionUnpressed -= ActionUnpressed;
|
|
button.ActionFocusExited -= ActionFocusExited;
|
|
}
|
|
|
|
public bool TryGetButtonIndex(ActionButton button, out int position)
|
|
{
|
|
if (button.Parent != this)
|
|
{
|
|
position = 0;
|
|
return false;
|
|
}
|
|
|
|
position = button.GetPositionInParent();
|
|
return true;
|
|
}
|
|
|
|
public IEnumerable<ActionButton> GetButtons()
|
|
{
|
|
foreach (var control in Children)
|
|
{
|
|
if (control is ActionButton button)
|
|
yield return button;
|
|
}
|
|
}
|
|
}
|