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tbd-station-14/Content.Client/UserInterface/Systems/Actions/Controls/ActionButtonContainer.cs
Pieter-Jan Briers cf8fcb170a Remove bogus C# finalizers (#28315)
Begging people to learn how this programming language works before throwing random syntax into a file.

None of these finalizers ever worked. I also checked whether they were memory leaks and needed *proper* shutdown logic, but they're all instantiated-once UI controls that last for the entire lifetime of the program so it's probably fine.
2024-05-27 17:52:23 -04:00

123 lines
3.3 KiB
C#

using System.Linq;
using Content.Client.Actions;
using Content.Shared.Input;
using Robust.Client.Input;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Utility;
namespace Content.Client.UserInterface.Systems.Actions.Controls;
[Virtual]
public class ActionButtonContainer : GridContainer
{
[Dependency] private readonly IEntityManager _entity = default!;
[Dependency] private readonly IInputManager _input = default!;
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionPressed;
public event Action<GUIBoundKeyEventArgs, ActionButton>? ActionUnpressed;
public event Action<ActionButton>? ActionFocusExited;
public ActionButtonContainer()
{
IoCManager.InjectDependencies(this);
}
public ActionButton this[int index]
{
get => (ActionButton) GetChild(index);
}
private void BuildActionButtons(int count)
{
var keys = ContentKeyFunctions.GetHotbarBoundKeys();
Children.Clear();
for (var index = 0; index < count; index++)
{
Children.Add(MakeButton(index));
}
ActionButton MakeButton(int index)
{
var button = new ActionButton(_entity);
if (!keys.TryGetValue(index, out var boundKey))
return button;
button.KeyBind = boundKey;
if (_input.TryGetKeyBinding(boundKey, out var binding))
{
button.Label.Text = binding.GetKeyString();
}
return button;
}
}
public void SetActionData(ActionsSystem system, params EntityUid?[] actionTypes)
{
var uniqueCount = Math.Min(system.GetClientActions().Count(), actionTypes.Length + 1);
if (ChildCount != uniqueCount)
BuildActionButtons(uniqueCount);
for (var i = 0; i < uniqueCount; i++)
{
if (!actionTypes.TryGetValue(i, out var action))
action = null;
((ActionButton) GetChild(i)).UpdateData(action, system);
}
}
public void ClearActionData()
{
foreach (var button in Children)
{
((ActionButton) button).ClearData();
}
}
protected override void ChildAdded(Control newChild)
{
base.ChildAdded(newChild);
if (newChild is not ActionButton button)
return;
button.ActionPressed += ActionPressed;
button.ActionUnpressed += ActionUnpressed;
button.ActionFocusExited += ActionFocusExited;
}
protected override void ChildRemoved(Control newChild)
{
if (newChild is not ActionButton button)
return;
button.ActionPressed -= ActionPressed;
button.ActionUnpressed -= ActionUnpressed;
button.ActionFocusExited -= ActionFocusExited;
}
public bool TryGetButtonIndex(ActionButton button, out int position)
{
if (button.Parent != this)
{
position = 0;
return false;
}
position = button.GetPositionInParent();
return true;
}
public IEnumerable<ActionButton> GetButtons()
{
foreach (var control in Children)
{
if (control is ActionButton button)
yield return button;
}
}
}