Files
tbd-station-14/Content.Client/GameObjects/Components/Atmos/GasAnalyzerVisualizer.cs

55 lines
1.6 KiB
C#

using Content.Shared.GameObjects.Components.Atmos;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Atmos
{
[UsedImplicitly]
public class GasAnalyzerVisualizer : AppearanceVisualizer
{
private string _stateOff;
private string _stateWorking;
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
_stateOff = node.GetNode("state_off").AsString();
_stateWorking = node.GetNode("state_working").AsString();
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.Deleted)
{
return;
}
if (!component.Owner.TryGetComponent(out ISpriteComponent sprite))
{
return;
}
if (component.TryGetData(GasAnalyzerVisuals.VisualState, out GasAnalyzerVisualState visualState))
{
switch (visualState)
{
case GasAnalyzerVisualState.Off:
sprite.LayerSetState(0, _stateOff);
break;
case GasAnalyzerVisualState.Working:
sprite.LayerSetState(0, _stateWorking);
break;
default:
break;
}
}
}
}
}