Files
tbd-station-14/Content.Server/Humanoid/Components/RandomHumanoidSpawnerComponent.cs
Leon Friedrich 2d71eec6f9 Remove AllComponentsOneEntityDeleteTest (#19965)
* Remove AllComponentsOneEntityDeleteTest

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
2023-09-09 19:35:05 -05:00

17 lines
581 B
C#

using Content.Shared.Humanoid.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Humanoid.Components;
/// <summary>
/// This is added to a marker entity in order to spawn a randomized
/// humanoid ingame.
/// </summary>
[RegisterComponent]
public sealed partial class RandomHumanoidSpawnerComponent : Component
{
[DataField("settings", customTypeSerializer: typeof(PrototypeIdSerializer<RandomHumanoidSettingsPrototype>))]
public string? SettingsPrototypeId;
}