using Content.Shared.Humanoid.Prototypes;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Humanoid.Components;
///
/// This is added to a marker entity in order to spawn a randomized
/// humanoid ingame.
///
[RegisterComponent]
public sealed partial class RandomHumanoidSpawnerComponent : Component
{
[DataField("settings", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string? SettingsPrototypeId;
}