Files
tbd-station-14/Content.Server/Stunnable/Systems/StunSystem.cs
Kara 2d5ec7f85c Id[entity] 2.0 (real) (#9612)
* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-07-10 20:36:53 -05:00

54 lines
2.0 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.CombatMode;
using Content.Server.Popups;
using Content.Shared.Audio;
using Content.Shared.Database;
using Content.Shared.IdentityManagement;
using Content.Shared.Popups;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Stunnable
{
public sealed class StunSystem : SharedStunSystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StatusEffectsComponent, DisarmedEvent>(OnDisarmed);
}
private void OnDisarmed(EntityUid uid, StatusEffectsComponent status, DisarmedEvent args)
{
if (args.Handled || !_random.Prob(args.PushProbability))
return;
if (!TryParalyze(uid, TimeSpan.FromSeconds(4f), true, status))
return;
var source = args.Source;
var target = args.Target;
var knock = EntityManager.GetComponent<KnockedDownComponent>(uid);
SoundSystem.Play(knock.StunAttemptSound.GetSound(), Filter.Pvs(source), source, AudioHelpers.WithVariation(0.025f));
var targetEnt = Identity.Entity(target, EntityManager);
var sourceEnt = Identity.Entity(source, EntityManager);
// TODO: Use PopupSystem
source.PopupMessageOtherClients(Loc.GetString("stunned-component-disarm-success-others", ("source", sourceEnt), ("target", targetEnt)));
source.PopupMessageCursor(Loc.GetString("stunned-component-disarm-success", ("target", targetEnt)));
_adminLogger.Add(LogType.DisarmedKnockdown, LogImpact.Medium, $"{ToPrettyString(args.Source):user} knocked down {ToPrettyString(args.Target):target}");
args.Handled = true;
}
}
}