* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
233 lines
8.5 KiB
C#
233 lines
8.5 KiB
C#
using System.Linq;
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using Content.Server.Ghost.Components;
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using Content.Server.Players;
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using Content.Server.Pointing.Components;
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using Content.Server.Visible;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.MobState.Components;
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using Content.Shared.Pointing;
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using Content.Shared.Popups;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Timing;
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namespace Content.Server.Pointing.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class PointingSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
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[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
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private static readonly TimeSpan PointDelay = TimeSpan.FromSeconds(0.5f);
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/// <summary>
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/// A dictionary of players to the last time that they
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/// pointed at something.
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/// </summary>
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private readonly Dictionary<ICommonSession, TimeSpan> _pointers = new();
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private const float PointingRange = 15f;
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus != SessionStatus.Disconnected)
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{
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return;
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}
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_pointers.Remove(e.Session);
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}
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// TODO: FOV
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private void SendMessage(EntityUid source, IEnumerable<ICommonSession> viewers, EntityUid pointed, string selfMessage,
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string viewerMessage, string? viewerPointedAtMessage = null)
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{
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foreach (var viewer in viewers)
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{
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if (viewer.AttachedEntity is not {Valid: true} viewerEntity)
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{
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continue;
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}
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var message = viewerEntity == source
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? selfMessage
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: viewerEntity == pointed && viewerPointedAtMessage != null
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? viewerPointedAtMessage
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: viewerMessage;
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source.PopupMessage(viewerEntity, message);
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}
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}
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public bool InRange(EntityUid pointer, EntityCoordinates coordinates)
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{
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if (HasComp<GhostComponent>(pointer))
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{
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return Transform(pointer).Coordinates.InRange(EntityManager, coordinates, 15);
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}
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else
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{
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return pointer.InRangeUnOccluded(coordinates, 15, e => e == pointer);
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}
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}
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public bool TryPoint(ICommonSession? session, EntityCoordinates coords, EntityUid pointed)
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{
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var mapCoords = coords.ToMap(EntityManager);
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if ((session as IPlayerSession)?.ContentData()?.Mind?.CurrentEntity is not { } player)
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{
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return false;
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}
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if (_pointers.TryGetValue(session!, out var lastTime) &&
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_gameTiming.CurTime < lastTime + PointDelay)
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{
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return false;
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}
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if (HasComp<PointingArrowComponent>(pointed))
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{
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// this is a pointing arrow. no pointing here...
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return false;
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}
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// Checking mob state directly instead of some action blocker, as many action blockers are blocked for
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// ghosts and there is no obvious choice for pointing.
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if (TryComp(player, out MobStateComponent? mob) && mob.IsIncapacitated())
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{
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return false;
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}
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if (!InRange(player, coords))
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{
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player.PopupMessage(Loc.GetString("pointing-system-try-point-cannot-reach"));
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return false;
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}
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_rotateToFaceSystem.TryFaceCoordinates(player, mapCoords.Position);
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var arrow = EntityManager.SpawnEntity("pointingarrow", mapCoords);
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if (EntityQuery<PointingArrowAngeringComponent>().FirstOrDefault() != null)
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{
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if (TryComp<PointingArrowComponent>(arrow, out var pointingArrowComponent))
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{
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pointingArrowComponent.Rogue = true;
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}
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}
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var layer = (int) VisibilityFlags.Normal;
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if (TryComp(player, out VisibilityComponent? playerVisibility))
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{
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var arrowVisibility = EntityManager.EnsureComponent<VisibilityComponent>(arrow);
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layer = playerVisibility.Layer;
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_visibilitySystem.SetLayer(arrowVisibility, layer);
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}
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// Get players that are in range and whose visibility layer matches the arrow's.
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bool ViewerPredicate(IPlayerSession playerSession)
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{
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if (playerSession.ContentData()?.Mind?.CurrentEntity is not {Valid: true} ent ||
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!TryComp(ent, out EyeComponent? eyeComp) ||
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(eyeComp.VisibilityMask & layer) == 0)
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return false;
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return Transform(ent).MapPosition.InRange(Transform(player).MapPosition, PointingRange);
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}
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var viewers = Filter.Empty()
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.AddWhere(session1 => ViewerPredicate((IPlayerSession) session1))
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.Recipients;
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string selfMessage;
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string viewerMessage;
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string? viewerPointedAtMessage = null;
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var playerName = Identity.Entity(player, EntityManager);
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if (Exists(pointed))
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{
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var pointedName = Identity.Entity(pointed, EntityManager);
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selfMessage = player == pointed
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? Loc.GetString("pointing-system-point-at-self")
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: Loc.GetString("pointing-system-point-at-other", ("other", pointedName));
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viewerMessage = player == pointed
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? Loc.GetString("pointing-system-point-at-self-others", ("otherName", playerName), ("other", playerName))
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: Loc.GetString("pointing-system-point-at-other-others", ("otherName", playerName), ("other", pointedName));
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viewerPointedAtMessage = Loc.GetString("pointing-system-point-at-you-other", ("otherName", playerName));
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}
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else
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{
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TileRef? tileRef = null;
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if (_mapManager.TryFindGridAt(mapCoords, out var grid))
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{
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tileRef = grid.GetTileRef(grid.WorldToTile(mapCoords.Position));
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}
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var tileDef = _tileDefinitionManager[tileRef?.Tile.TypeId ?? 0];
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selfMessage = Loc.GetString("pointing-system-point-at-tile", ("tileName", tileDef.Name));
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viewerMessage = Loc.GetString("pointing-system-other-point-at-tile", ("otherName", playerName), ("tileName", tileDef.Name));
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}
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_pointers[session] = _gameTiming.CurTime;
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SendMessage(player, viewers, pointed, selfMessage, viewerMessage, viewerPointedAtMessage);
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return true;
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}
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<PointingAttemptEvent>(OnPointAttempt);
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.Point, new PointerInputCmdHandler(TryPoint))
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.Register<PointingSystem>();
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}
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private void OnPointAttempt(PointingAttemptEvent ev, EntitySessionEventArgs args)
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{
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TryPoint(args.SenderSession, Transform(ev.Target).Coordinates, ev.Target);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
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_pointers.Clear();
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}
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public override void Update(float frameTime)
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{
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foreach (var component in EntityManager.EntityQuery<PointingArrowComponent>(true))
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{
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component.Update(frameTime);
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}
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}
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}
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}
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