using System.Linq; using Content.Server.Ghost.Components; using Content.Server.Players; using Content.Server.Pointing.Components; using Content.Server.Visible; using Content.Shared.IdentityManagement; using Content.Shared.Input; using Content.Shared.Interaction; using Content.Shared.Interaction.Helpers; using Content.Shared.MobState.Components; using Content.Shared.Pointing; using Content.Shared.Popups; using JetBrains.Annotations; using Robust.Server.GameObjects; using Robust.Server.Player; using Robust.Shared.Enums; using Robust.Shared.Input.Binding; using Robust.Shared.Map; using Robust.Shared.Player; using Robust.Shared.Players; using Robust.Shared.Timing; namespace Content.Server.Pointing.EntitySystems { [UsedImplicitly] internal sealed class PointingSystem : EntitySystem { [Dependency] private readonly IMapManager _mapManager = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; [Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!; [Dependency] private readonly IGameTiming _gameTiming = default!; [Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!; [Dependency] private readonly VisibilitySystem _visibilitySystem = default!; private static readonly TimeSpan PointDelay = TimeSpan.FromSeconds(0.5f); /// /// A dictionary of players to the last time that they /// pointed at something. /// private readonly Dictionary _pointers = new(); private const float PointingRange = 15f; private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e) { if (e.NewStatus != SessionStatus.Disconnected) { return; } _pointers.Remove(e.Session); } // TODO: FOV private void SendMessage(EntityUid source, IEnumerable viewers, EntityUid pointed, string selfMessage, string viewerMessage, string? viewerPointedAtMessage = null) { foreach (var viewer in viewers) { if (viewer.AttachedEntity is not {Valid: true} viewerEntity) { continue; } var message = viewerEntity == source ? selfMessage : viewerEntity == pointed && viewerPointedAtMessage != null ? viewerPointedAtMessage : viewerMessage; source.PopupMessage(viewerEntity, message); } } public bool InRange(EntityUid pointer, EntityCoordinates coordinates) { if (HasComp(pointer)) { return Transform(pointer).Coordinates.InRange(EntityManager, coordinates, 15); } else { return pointer.InRangeUnOccluded(coordinates, 15, e => e == pointer); } } public bool TryPoint(ICommonSession? session, EntityCoordinates coords, EntityUid pointed) { var mapCoords = coords.ToMap(EntityManager); if ((session as IPlayerSession)?.ContentData()?.Mind?.CurrentEntity is not { } player) { return false; } if (_pointers.TryGetValue(session!, out var lastTime) && _gameTiming.CurTime < lastTime + PointDelay) { return false; } if (HasComp(pointed)) { // this is a pointing arrow. no pointing here... return false; } // Checking mob state directly instead of some action blocker, as many action blockers are blocked for // ghosts and there is no obvious choice for pointing. if (TryComp(player, out MobStateComponent? mob) && mob.IsIncapacitated()) { return false; } if (!InRange(player, coords)) { player.PopupMessage(Loc.GetString("pointing-system-try-point-cannot-reach")); return false; } _rotateToFaceSystem.TryFaceCoordinates(player, mapCoords.Position); var arrow = EntityManager.SpawnEntity("pointingarrow", mapCoords); if (EntityQuery().FirstOrDefault() != null) { if (TryComp(arrow, out var pointingArrowComponent)) { pointingArrowComponent.Rogue = true; } } var layer = (int) VisibilityFlags.Normal; if (TryComp(player, out VisibilityComponent? playerVisibility)) { var arrowVisibility = EntityManager.EnsureComponent(arrow); layer = playerVisibility.Layer; _visibilitySystem.SetLayer(arrowVisibility, layer); } // Get players that are in range and whose visibility layer matches the arrow's. bool ViewerPredicate(IPlayerSession playerSession) { if (playerSession.ContentData()?.Mind?.CurrentEntity is not {Valid: true} ent || !TryComp(ent, out EyeComponent? eyeComp) || (eyeComp.VisibilityMask & layer) == 0) return false; return Transform(ent).MapPosition.InRange(Transform(player).MapPosition, PointingRange); } var viewers = Filter.Empty() .AddWhere(session1 => ViewerPredicate((IPlayerSession) session1)) .Recipients; string selfMessage; string viewerMessage; string? viewerPointedAtMessage = null; var playerName = Identity.Entity(player, EntityManager); if (Exists(pointed)) { var pointedName = Identity.Entity(pointed, EntityManager); selfMessage = player == pointed ? Loc.GetString("pointing-system-point-at-self") : Loc.GetString("pointing-system-point-at-other", ("other", pointedName)); viewerMessage = player == pointed ? Loc.GetString("pointing-system-point-at-self-others", ("otherName", playerName), ("other", playerName)) : Loc.GetString("pointing-system-point-at-other-others", ("otherName", playerName), ("other", pointedName)); viewerPointedAtMessage = Loc.GetString("pointing-system-point-at-you-other", ("otherName", playerName)); } else { TileRef? tileRef = null; if (_mapManager.TryFindGridAt(mapCoords, out var grid)) { tileRef = grid.GetTileRef(grid.WorldToTile(mapCoords.Position)); } var tileDef = _tileDefinitionManager[tileRef?.Tile.TypeId ?? 0]; selfMessage = Loc.GetString("pointing-system-point-at-tile", ("tileName", tileDef.Name)); viewerMessage = Loc.GetString("pointing-system-other-point-at-tile", ("otherName", playerName), ("tileName", tileDef.Name)); } _pointers[session] = _gameTiming.CurTime; SendMessage(player, viewers, pointed, selfMessage, viewerMessage, viewerPointedAtMessage); return true; } public override void Initialize() { base.Initialize(); SubscribeNetworkEvent(OnPointAttempt); _playerManager.PlayerStatusChanged += OnPlayerStatusChanged; CommandBinds.Builder .Bind(ContentKeyFunctions.Point, new PointerInputCmdHandler(TryPoint)) .Register(); } private void OnPointAttempt(PointingAttemptEvent ev, EntitySessionEventArgs args) { TryPoint(args.SenderSession, Transform(ev.Target).Coordinates, ev.Target); } public override void Shutdown() { base.Shutdown(); _playerManager.PlayerStatusChanged -= OnPlayerStatusChanged; _pointers.Clear(); } public override void Update(float frameTime) { foreach (var component in EntityManager.EntityQuery(true)) { component.Update(frameTime); } } } }