using System.Linq;
using Content.Server.Ghost.Components;
using Content.Server.Players;
using Content.Server.Pointing.Components;
using Content.Server.Visible;
using Content.Shared.IdentityManagement;
using Content.Shared.Input;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.MobState.Components;
using Content.Shared.Pointing;
using Content.Shared.Popups;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.Input.Binding;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Timing;
namespace Content.Server.Pointing.EntitySystems
{
[UsedImplicitly]
internal sealed class PointingSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
[Dependency] private readonly VisibilitySystem _visibilitySystem = default!;
private static readonly TimeSpan PointDelay = TimeSpan.FromSeconds(0.5f);
///
/// A dictionary of players to the last time that they
/// pointed at something.
///
private readonly Dictionary _pointers = new();
private const float PointingRange = 15f;
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus != SessionStatus.Disconnected)
{
return;
}
_pointers.Remove(e.Session);
}
// TODO: FOV
private void SendMessage(EntityUid source, IEnumerable viewers, EntityUid pointed, string selfMessage,
string viewerMessage, string? viewerPointedAtMessage = null)
{
foreach (var viewer in viewers)
{
if (viewer.AttachedEntity is not {Valid: true} viewerEntity)
{
continue;
}
var message = viewerEntity == source
? selfMessage
: viewerEntity == pointed && viewerPointedAtMessage != null
? viewerPointedAtMessage
: viewerMessage;
source.PopupMessage(viewerEntity, message);
}
}
public bool InRange(EntityUid pointer, EntityCoordinates coordinates)
{
if (HasComp(pointer))
{
return Transform(pointer).Coordinates.InRange(EntityManager, coordinates, 15);
}
else
{
return pointer.InRangeUnOccluded(coordinates, 15, e => e == pointer);
}
}
public bool TryPoint(ICommonSession? session, EntityCoordinates coords, EntityUid pointed)
{
var mapCoords = coords.ToMap(EntityManager);
if ((session as IPlayerSession)?.ContentData()?.Mind?.CurrentEntity is not { } player)
{
return false;
}
if (_pointers.TryGetValue(session!, out var lastTime) &&
_gameTiming.CurTime < lastTime + PointDelay)
{
return false;
}
if (HasComp(pointed))
{
// this is a pointing arrow. no pointing here...
return false;
}
// Checking mob state directly instead of some action blocker, as many action blockers are blocked for
// ghosts and there is no obvious choice for pointing.
if (TryComp(player, out MobStateComponent? mob) && mob.IsIncapacitated())
{
return false;
}
if (!InRange(player, coords))
{
player.PopupMessage(Loc.GetString("pointing-system-try-point-cannot-reach"));
return false;
}
_rotateToFaceSystem.TryFaceCoordinates(player, mapCoords.Position);
var arrow = EntityManager.SpawnEntity("pointingarrow", mapCoords);
if (EntityQuery().FirstOrDefault() != null)
{
if (TryComp(arrow, out var pointingArrowComponent))
{
pointingArrowComponent.Rogue = true;
}
}
var layer = (int) VisibilityFlags.Normal;
if (TryComp(player, out VisibilityComponent? playerVisibility))
{
var arrowVisibility = EntityManager.EnsureComponent(arrow);
layer = playerVisibility.Layer;
_visibilitySystem.SetLayer(arrowVisibility, layer);
}
// Get players that are in range and whose visibility layer matches the arrow's.
bool ViewerPredicate(IPlayerSession playerSession)
{
if (playerSession.ContentData()?.Mind?.CurrentEntity is not {Valid: true} ent ||
!TryComp(ent, out EyeComponent? eyeComp) ||
(eyeComp.VisibilityMask & layer) == 0)
return false;
return Transform(ent).MapPosition.InRange(Transform(player).MapPosition, PointingRange);
}
var viewers = Filter.Empty()
.AddWhere(session1 => ViewerPredicate((IPlayerSession) session1))
.Recipients;
string selfMessage;
string viewerMessage;
string? viewerPointedAtMessage = null;
var playerName = Identity.Entity(player, EntityManager);
if (Exists(pointed))
{
var pointedName = Identity.Entity(pointed, EntityManager);
selfMessage = player == pointed
? Loc.GetString("pointing-system-point-at-self")
: Loc.GetString("pointing-system-point-at-other", ("other", pointedName));
viewerMessage = player == pointed
? Loc.GetString("pointing-system-point-at-self-others", ("otherName", playerName), ("other", playerName))
: Loc.GetString("pointing-system-point-at-other-others", ("otherName", playerName), ("other", pointedName));
viewerPointedAtMessage = Loc.GetString("pointing-system-point-at-you-other", ("otherName", playerName));
}
else
{
TileRef? tileRef = null;
if (_mapManager.TryFindGridAt(mapCoords, out var grid))
{
tileRef = grid.GetTileRef(grid.WorldToTile(mapCoords.Position));
}
var tileDef = _tileDefinitionManager[tileRef?.Tile.TypeId ?? 0];
selfMessage = Loc.GetString("pointing-system-point-at-tile", ("tileName", tileDef.Name));
viewerMessage = Loc.GetString("pointing-system-other-point-at-tile", ("otherName", playerName), ("tileName", tileDef.Name));
}
_pointers[session] = _gameTiming.CurTime;
SendMessage(player, viewers, pointed, selfMessage, viewerMessage, viewerPointedAtMessage);
return true;
}
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent(OnPointAttempt);
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
CommandBinds.Builder
.Bind(ContentKeyFunctions.Point, new PointerInputCmdHandler(TryPoint))
.Register();
}
private void OnPointAttempt(PointingAttemptEvent ev, EntitySessionEventArgs args)
{
TryPoint(args.SenderSession, Transform(ev.Target).Coordinates, ev.Target);
}
public override void Shutdown()
{
base.Shutdown();
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
_pointers.Clear();
}
public override void Update(float frameTime)
{
foreach (var component in EntityManager.EntityQuery(true))
{
component.Update(frameTime);
}
}
}
}