Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/FoodSystem.cs
Kara 2d5ec7f85c Id[entity] 2.0 (real) (#9612)
* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
2022-07-10 20:36:53 -05:00

400 lines
16 KiB
C#

using System.Threading;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.EntitySystems;
using Content.Server.DoAfter;
using Content.Server.Hands.Components;
using Content.Server.Nutrition.Components;
using Content.Server.Popups;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.MobState.Components;
using Content.Shared.Verbs;
using Robust.Shared.Audio;
using Robust.Shared.Player;
using Robust.Shared.Utility;
using Content.Shared.Inventory;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction.Events;
namespace Content.Server.Nutrition.EntitySystems
{
/// <summary>
/// Handles feeding attempts both on yourself and on the target.
/// </summary>
public sealed class FoodSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly BodySystem _bodySystem = default!;
[Dependency] private readonly StomachSystem _stomachSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly UtensilSystem _utensilSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FoodComponent, UseInHandEvent>(OnUseFoodInHand);
SubscribeLocalEvent<FoodComponent, AfterInteractEvent>(OnFeedFood);
SubscribeLocalEvent<FoodComponent, GetVerbsEvent<AlternativeVerb>>(AddEatVerb);
SubscribeLocalEvent<SharedBodyComponent, FeedEvent>(OnFeed);
SubscribeLocalEvent<ForceFeedCancelledEvent>(OnFeedCancelled);
SubscribeLocalEvent<InventoryComponent, IngestionAttemptEvent>(OnInventoryIngestAttempt);
}
/// <summary>
/// Eat item
/// </summary>
private void OnUseFoodInHand(EntityUid uid, FoodComponent foodComponent, UseInHandEvent ev)
{
if (ev.Handled)
return;
ev.Handled = TryFeed(ev.User, ev.User, foodComponent);
}
/// <summary>
/// Feed someone else
/// </summary>
private void OnFeedFood(EntityUid uid, FoodComponent foodComponent, AfterInteractEvent args)
{
if (args.Handled || args.Target == null || !args.CanReach)
return;
args.Handled = TryFeed(args.User, args.Target.Value, foodComponent);
}
public bool TryFeed(EntityUid user, EntityUid target, FoodComponent food)
{
// if currently being used to feed, cancel that action.
if (food.CancelToken != null)
{
return true;
}
if (food.Owner == user || //Suppresses self-eating
EntityManager.TryGetComponent<MobStateComponent>(food.Owner, out var mobState) && mobState.IsAlive()) // Suppresses eating alive mobs
return false;
// Target can't be fed
if (!EntityManager.HasComponent<SharedBodyComponent>(target))
return false;
if (!_solutionContainerSystem.TryGetSolution(food.Owner, food.SolutionName, out var foodSolution))
return false;
if (food.UsesRemaining <= 0)
{
_popupSystem.PopupEntity(Loc.GetString("food-system-try-use-food-is-empty",
("entity", food.Owner)), user, Filter.Entities(user));
DeleteAndSpawnTrash(food, user);
return false;
}
if (IsMouthBlocked(target, user))
return false;
if (!TryGetRequiredUtensils(user, food, out var utensils))
return false;
if (!_interactionSystem.InRangeUnobstructed(user, food.Owner, popup: true))
return true;
var forceFeed = user != target;
food.CancelToken = new CancellationTokenSource();
if (forceFeed)
{
var userName = Identity.Name(user, EntityManager);
_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed", ("user", userName)),
user, Filter.Entities(target));
// logging
_adminLogger.Add(LogType.ForceFeed, LogImpact.Medium, $"{ToPrettyString(user):user} is forcing {ToPrettyString(target):target} to eat {ToPrettyString(food.Owner):food} {SolutionContainerSystem.ToPrettyString(foodSolution)}");
}
var moveBreak = user != target;
_doAfterSystem.DoAfter(new DoAfterEventArgs(user, forceFeed ? food.ForceFeedDelay : food.Delay, food.CancelToken.Token, target, food.Owner)
{
BreakOnUserMove = moveBreak,
BreakOnDamage = true,
BreakOnStun = true,
BreakOnTargetMove = moveBreak,
MovementThreshold = 0.01f,
DistanceThreshold = 2.0f,
TargetFinishedEvent = new FeedEvent(user, food, foodSolution, utensils),
BroadcastCancelledEvent = new ForceFeedCancelledEvent(food),
NeedHand = true,
});
return true;
}
private void OnFeed(EntityUid uid, SharedBodyComponent body, FeedEvent args)
{
if (args.Food.Deleted)
return;
args.Food.CancelToken = null;
if (!_bodySystem.TryGetComponentsOnMechanisms<StomachComponent>(uid, out var stomachs, body))
return;
var transferAmount = args.Food.TransferAmount != null
? FixedPoint2.Min((FixedPoint2) args.Food.TransferAmount, args.FoodSolution.CurrentVolume)
: args.FoodSolution.CurrentVolume;
var split = _solutionContainerSystem.SplitSolution((args.Food).Owner, args.FoodSolution, transferAmount);
var firstStomach = stomachs.FirstOrNull(
stomach => _stomachSystem.CanTransferSolution((stomach.Comp).Owner, split));
var forceFeed = uid != args.User;
// No stomach so just popup a message that they can't eat.
if (firstStomach == null)
{
_solutionContainerSystem.TryAddSolution(uid, args.FoodSolution, split);
_popupSystem.PopupEntity(
forceFeed ?
Loc.GetString("food-system-you-cannot-eat-any-more-other") :
Loc.GetString("food-system-you-cannot-eat-any-more")
, uid, Filter.Entities(args.User));
return;
}
split.DoEntityReaction(uid, ReactionMethod.Ingestion);
_stomachSystem.TryTransferSolution(firstStomach.Value.Comp.Owner, split, firstStomach.Value.Comp);
if (forceFeed)
{
var targetName = Identity.Name(uid, EntityManager);
var userName = Identity.Name(args.User, EntityManager);
_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed-success", ("user", userName)),
uid, Filter.Entities(uid));
_popupSystem.PopupEntity(Loc.GetString("food-system-force-feed-success-user", ("target", targetName)),
args.User, Filter.Entities(args.User));
}
else
{
_popupSystem.PopupEntity(Loc.GetString(args.Food.EatMessage, ("food", args.Food.Owner)), args.User, Filter.Entities(args.User));
}
SoundSystem.Play(args.Food.UseSound.GetSound(), Filter.Pvs(uid), uid, AudioParams.Default.WithVolume(-1f));
// Try to break all used utensils
foreach (var utensil in args.Utensils)
{
_utensilSystem.TryBreak((utensil).Owner, args.User);
}
if (args.Food.UsesRemaining > 0)
return;
if (string.IsNullOrEmpty(args.Food.TrashPrototype))
EntityManager.QueueDeleteEntity(args.Food.Owner);
else
DeleteAndSpawnTrash(args.Food, args.User);
}
private void DeleteAndSpawnTrash(FoodComponent component, EntityUid? user = null)
{
//We're empty. Become trash.
var position = Transform(component.Owner).MapPosition;
var finisher = EntityManager.SpawnEntity(component.TrashPrototype, position);
// If the user is holding the item
if (user != null && _handsSystem.IsHolding(user.Value, component.Owner, out var hand))
{
EntityManager.DeleteEntity((component).Owner);
// Put the trash in the user's hand
_handsSystem.TryPickup(user.Value, finisher, hand);
return;
}
EntityManager.QueueDeleteEntity(component.Owner);
}
private void AddEatVerb(EntityUid uid, FoodComponent component, GetVerbsEvent<AlternativeVerb> ev)
{
if (component.CancelToken != null)
return;
if (uid == ev.User ||
!ev.CanInteract ||
!ev.CanAccess ||
!EntityManager.TryGetComponent(ev.User, out SharedBodyComponent? body) ||
!_bodySystem.TryGetComponentsOnMechanisms<StomachComponent>(ev.User, out var stomachs, body))
return;
if (EntityManager.TryGetComponent<MobStateComponent>(uid, out var mobState) && mobState.IsAlive())
return;
AlternativeVerb verb = new()
{
Act = () =>
{
TryFeed(ev.User, ev.User, component);
},
IconTexture = "/Textures/Interface/VerbIcons/cutlery.svg.192dpi.png",
Text = Loc.GetString("food-system-verb-eat"),
Priority = -1
};
ev.Verbs.Add(verb);
}
/// <summary>
/// Force feeds someone remotely. Does not require utensils (well, not the normal type anyways).
/// </summary>
public void ProjectileForceFeed(EntityUid uid, EntityUid target, EntityUid? user, FoodComponent? food = null, BodyComponent? body = null)
{
// TODO: Combine with regular feeding because holy code duplication batman.
if (!Resolve(uid, ref food, false) || !Resolve(target, ref body, false))
return;
if (IsMouthBlocked(target))
return;
if (!_solutionContainerSystem.TryGetSolution(uid, food.SolutionName, out var foodSolution))
return;
if (!_bodySystem.TryGetComponentsOnMechanisms<StomachComponent>(target, out var stomachs, body))
return;
if (food.UsesRemaining <= 0)
DeleteAndSpawnTrash(food);
var firstStomach = stomachs.FirstOrNull(
stomach => _stomachSystem.CanTransferSolution(((IComponent) stomach.Comp).Owner, foodSolution));
if (firstStomach == null)
return;
// logging
if (user == null)
_adminLogger.Add(LogType.ForceFeed, $"{ToPrettyString(uid):food} {SolutionContainerSystem.ToPrettyString(foodSolution):solution} was thrown into the mouth of {ToPrettyString(target):target}");
else
_adminLogger.Add(LogType.ForceFeed, $"{ToPrettyString(user.Value):user} threw {ToPrettyString(uid):food} {SolutionContainerSystem.ToPrettyString(foodSolution):solution} into the mouth of {ToPrettyString(target):target}");
var filter = user == null ? Filter.Entities(target) : Filter.Entities(target, user.Value);
_popupSystem.PopupEntity(Loc.GetString(food.EatMessage, ("food", food.Owner)), target, filter);
foodSolution.DoEntityReaction(uid, ReactionMethod.Ingestion);
_stomachSystem.TryTransferSolution(((IComponent) firstStomach.Value.Comp).Owner, foodSolution, firstStomach.Value.Comp);
SoundSystem.Play(food.UseSound.GetSound(), Filter.Pvs(target), target, AudioParams.Default.WithVolume(-1f));
if (string.IsNullOrEmpty(food.TrashPrototype))
EntityManager.QueueDeleteEntity(food.Owner);
else
DeleteAndSpawnTrash(food);
}
private bool TryGetRequiredUtensils(EntityUid user, FoodComponent component,
out List<UtensilComponent> utensils, HandsComponent? hands = null)
{
utensils = new List<UtensilComponent>();
if (component.Utensil != UtensilType.None)
return true;
if (!Resolve(user, ref hands, false))
return false;
var usedTypes = UtensilType.None;
foreach (var item in _handsSystem.EnumerateHeld(user, hands))
{
// Is utensil?
if (!EntityManager.TryGetComponent(item, out UtensilComponent? utensil))
continue;
if ((utensil.Types & component.Utensil) != 0 && // Acceptable type?
(usedTypes & utensil.Types) != utensil.Types) // Type is not used already? (removes usage of identical utensils)
{
// Add to used list
usedTypes |= utensil.Types;
utensils.Add(utensil);
}
}
// If "required" field is set, try to block eating without proper utensils used
if (component.UtensilRequired && (usedTypes & component.Utensil) != component.Utensil)
{
_popupSystem.PopupEntity(Loc.GetString("food-you-need-to-hold-utensil", ("utensil", component.Utensil ^ usedTypes)), user, Filter.Entities(user));
return false;
}
return true;
}
private static void OnFeedCancelled(ForceFeedCancelledEvent args)
{
args.Food.CancelToken = null;
}
/// <summary>
/// Block ingestion attempts based on the equipped mask or head-wear
/// </summary>
private void OnInventoryIngestAttempt(EntityUid uid, InventoryComponent component, IngestionAttemptEvent args)
{
if (args.Cancelled)
return;
IngestionBlockerComponent? blocker;
if (_inventorySystem.TryGetSlotEntity(uid, "mask", out var maskUid) &&
EntityManager.TryGetComponent(maskUid, out blocker) &&
blocker.Enabled)
{
args.Blocker = maskUid;
args.Cancel();
return;
}
if (_inventorySystem.TryGetSlotEntity(uid, "head", out var headUid) &&
EntityManager.TryGetComponent(headUid, out blocker) &&
blocker.Enabled)
{
args.Blocker = headUid;
args.Cancel();
}
}
/// <summary>
/// Check whether the target's mouth is blocked by equipment (masks or head-wear).
/// </summary>
/// <param name="uid">The target whose equipment is checked</param>
/// <param name="popupUid">Optional entity that will receive an informative pop-up identifying the blocking
/// piece of equipment.</param>
/// <returns></returns>
public bool IsMouthBlocked(EntityUid uid, EntityUid? popupUid = null)
{
var attempt = new IngestionAttemptEvent();
RaiseLocalEvent(uid, attempt, false);
if (attempt.Cancelled && attempt.Blocker != null && popupUid != null)
{
var name = EntityManager.GetComponent<MetaDataComponent>(attempt.Blocker.Value).EntityName;
_popupSystem.PopupEntity(Loc.GetString("food-system-remove-mask", ("entity", name)),
uid, Filter.Entities(popupUid.Value));
}
return attempt.Cancelled;
}
}
}