Files
tbd-station-14/Content.Client/Paper/UI/PaperSystem.cs
Leon Friedrich 25b9e048e5 Visualizer systems update (#8203)
* optimize appearance updating for subfloor entities

* sprite event args

* a

* stop double appearance update.
2022-05-16 14:41:23 +10:00

30 lines
902 B
C#

using Robust.Client.GameObjects;
using static Content.Shared.Paper.SharedPaperComponent;
namespace Content.Client.Paper;
public sealed class PaperSystem : VisualizerSystem<PaperVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, PaperVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (args.Component.TryGetData(PaperVisuals.Status , out PaperStatus writingStatus))
args.Sprite.LayerSetVisible(PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
if (args.Component.TryGetData(PaperVisuals.Stamp, out string stampState))
{
args.Sprite.LayerSetState(PaperVisualLayers.Stamp, stampState);
args.Sprite.LayerSetVisible(PaperVisualLayers.Stamp, true);
}
}
}
public enum PaperVisualLayers
{
Stamp,
Writing
}