* optimize appearance updating for subfloor entities * sprite event args * a * stop double appearance update.
30 lines
902 B
C#
30 lines
902 B
C#
using Robust.Client.GameObjects;
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using static Content.Shared.Paper.SharedPaperComponent;
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namespace Content.Client.Paper;
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public sealed class PaperSystem : VisualizerSystem<PaperVisualsComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, PaperVisualsComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (args.Component.TryGetData(PaperVisuals.Status , out PaperStatus writingStatus))
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args.Sprite.LayerSetVisible(PaperVisualLayers.Writing, writingStatus == PaperStatus.Written);
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if (args.Component.TryGetData(PaperVisuals.Stamp, out string stampState))
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{
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args.Sprite.LayerSetState(PaperVisualLayers.Stamp, stampState);
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args.Sprite.LayerSetVisible(PaperVisualLayers.Stamp, true);
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}
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}
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}
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public enum PaperVisualLayers
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{
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Stamp,
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Writing
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}
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