Files
tbd-station-14/Content.Shared/Actions/Components/WorldTargetActionComponent.cs

30 lines
1023 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Actions.Components;
/// <summary>
/// Used on action entities to define an action that triggers when targeting an entity coordinate.
/// Can be combined with <see cref="EntityTargetActionComponent"/>, see its docs for more information.
/// </summary>
/// <remarks>
/// Requires <see cref="TargetActionComponent"/>.
/// </remarks>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedActionsSystem))]
[EntityCategory("Actions")]
[AutoGenerateComponentState]
public sealed partial class WorldTargetActionComponent : Component
{
/// <summary>
/// The local-event to raise when this action is performed.
/// </summary>
[DataField(required: true), NonSerialized]
public WorldTargetActionEvent? Event;
/// <summary>
/// Whether to make the user face towards the direction where they targeted this action.
/// </summary>
[DataField, AutoNetworkedField]
public bool RotateOnUse = true;
}