Files
tbd-station-14/Content.Server/Power/EntitySystems/ActivatableUIRequiresPowerSystem.cs
Flipp Syder 2c6158e115 Wires refactor (#7699)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-05-06 12:35:06 +10:00

40 lines
1.5 KiB
C#

using Content.Shared.Popups;
using Content.Server.Power.Components;
using Content.Server.UserInterface;
using Content.Server.Wires;
using JetBrains.Annotations;
namespace Content.Server.Power.EntitySystems
{
[UsedImplicitly]
internal sealed class ActivatableUIRequiresPowerSystem : EntitySystem
{
[Dependency] private readonly ActivatableUISystem _activatableUISystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ActivatableUIRequiresPowerComponent, ActivatableUIOpenAttemptEvent>(OnActivate);
SubscribeLocalEvent<ActivatableUIRequiresPowerComponent, PowerChangedEvent>(OnPowerChanged);
}
private void OnActivate(EntityUid uid, ActivatableUIRequiresPowerComponent component, ActivatableUIOpenAttemptEvent args)
{
if (args.Cancelled) return;
if (EntityManager.TryGetComponent<ApcPowerReceiverComponent>(uid, out var power) && !power.Powered)
{
if (TryComp<WiresComponent>(uid, out var wires) && wires.IsPanelOpen)
return;
args.User.PopupMessageCursor(Loc.GetString("base-computer-ui-component-not-powered", ("machine", uid)));
args.Cancel();
}
}
private void OnPowerChanged(EntityUid uid, ActivatableUIRequiresPowerComponent component, PowerChangedEvent args)
{
if (!args.Powered)
_activatableUISystem.CloseAll(uid);
}
}
}